Slimeborg (5e Creature)

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Slimeborg[edit]

Medium construct, unaligned


Armor Class 15 (natural armor)
Hit Points 76 (8d8 + 40)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 20 (+5) 2 (-4) 6 (-2) 1 (-5)

Damage Resistances acid
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 6 (2,300 XP)


ACTIONS

Multiattack. The slimeborg makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, plus 7 (2d6) acid damage and the slimeborg regains hit points equal to the amount of acid damage dealt to the target.

Acid Spit. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 20 acid damage and the target takes 10 acid damage at the end of its next turn. This attack spits out part of the slimeborg's slime body and reduces its hit points by 3 (1d6) for each use.


Constructed from metal and stone, a slimeborg differs from other constructs mainly by a series of tubes across its body connecting to an internal reservoir of acid from an ooze. The slime extruded by these tubes covers much of the construct's body, which causes many slimeborgs to show signs of corrosion.
A slimeborg can spray acid from its hands which sticks to and dissolves anything it touches.

Constructed Nature. A slimeborg doesn't require air, food, drink, or sleep.

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