Slime Rancher Ranger (5e Subclass)

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Archer of Slime Ranching[edit]

Many rangers don beast companions, some stick to the shadows to surprise foes. Some just start farming goopy bios

Rancher spells

You gain rancher spells at the ranger levels listed:

Ranger Level Spells
3rd command
5th hold person
9th fly
13th charm monster
17th Hold monster
Slimes

At third level, you can use an action to call forth a slime from a mystical island. Choose from rock, pink, and Cat. The spirit lasts for 1 minute, until it reaches zero hit points, or until it touched water, at which point the slime is sent back to the island. You must take a long rest before summing another slime. All the slimes stats are 10. The slime is friendly to you and your companions, and obeys your commands.

Slime[edit]

Small Aberration HP: (2 times your level in ranger) + 10 AC: 15 (17 if they're a rock slime) Speed:30

Slimy escape[edit]

(Pink slime only)

When the slime is hit, it can use its reaction to move 20 feet away, triggering no opportunity attacks

Actions[edit]
Pseudopod[edit]

Reach: 10 feet. Plus your wisdom and proficiency bonus to hit. The slime reaches out and bats a target with its tentacle. On a hit dealing 1d8 plus your wisdom modifier force damage.

Bite[edit]

(Tar slime only) Reach: 5 feet. Plus your wisdom and proficiency bonus to hit The slime lashes out and bites someone. They take 2d8 slashing damage. If the creature is medium sized or smaller, they are swallowed. The creature is blinded and restrained, and take 2d4 acid damage at the start of their turn. A creature can shove their way out of the slime by making a strength saving throw against your spell save DC.

Pounce[edit]

(Cat slime only)

The slime pounces on a target. It must make a dexterity saving throw against your spell save DC or be knocked prone.

Vacpack

At seventh level, You can manifest a vacpack and vacuum an enemy if it is within 20 feet of you. The enemy must make a strength saving throw against your spell save DC. On a success, nothing happens. On a failure they are sucked into the backpack. The vacpack disappears either way. A creature can make the saving throw again after every minute, freeing itself on a success. You can release anyone if your vacpack using an action. You can only have one person in your vacpack. When you release them, the person will appear without any signs it was vacuumed up.

Slimy companion

At 11th level a slime you create no longer disappears after one minute. You can also expend any spell slot to create another slime. You can only have control over slimes equal to your proficiency bonus.


Tar Slimes

At 15th level, instead of summoning a pink, rock, or cat slime, you can summon a tar slime instead.

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