Slaver (5e Creature)

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Medium humanoid (any race), any evil alignment

Armor Class 13 (leather armour)
Hit Points 27 (5d8 + 5)
Speed 30 ft.

14 (+2) 15 (+2) 13 (+1) 12 (+1) 12 (+1) 9 (-1)

Skills Intimidation +4, Perception +3, Stealth +4
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1/2 (100 XP)

Expert Wrestler. The slaver has advantage on Strength (Athletics) checks made to initiate a grapple. Furthermore, it has advantage on attack rolls against the grappled opponent.

Pin Opponent. The slaver can use an action to pin a creature it is grappling. To do so, the slaver must succeed on a Strength (Athletics) contest. If it does, both the slaver and the creature it is grappling are restrained until the grapple ends.


Multiattack. The slaver can make two melee attacks, either with its longsword or its whip.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Slavers are the scum of the earth. They work in small bands to kidnap innocent people and force them into a life of servitude for their own personal profit.

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