Slavelord Abdula (5e Creature)

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Slavelord Abdula[edit]

Medium humanoid (Human), neutral evil


Armor Class 16 (chain mail)
Hit Points 144 (18d8+72)
Speed 20 ft.


STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 18 (+4) 12 (+1) 12 (+1) 9 (-1)

Senses passive Perception 11
Languages Common, Undercommon, and/or any other applicable language
Challenge 6 (2,300 XP)


Overseer. Abdula has advantage on opportunity attacks. Additionally, when Abdula uses his reaction to perform an opportunity attack, he may do so again without needing to use a reaction until his next turn.
Ward. Attacks against Abdula have disadvantage if he is within 10 ft. of a creature subordinate to him.
Lash. Abdula may perform opportunity attacks with his whip as if its attack range were 5 ft., 10 ft., and 15 ft.
Watchful. Abdula may take two reactions in a single round. When he does so, he must wait 2 rounds before he may do so again.

ACTIONS

Multiattack. Abdula makes three attacks with his bullwhip.
Superior Bullwhip. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Prepare Lashstorm. If Abdula didn't use Prepare Lashstorm or Lashtorm on his previous turn, he prepares a lashstorm as a bonus action. Players can see him prepare a grand attack.
Lashstorm. If Abdula used Prepare Lashstorm on his previous turn, he uses his action to perform a Lashstorm. He strikes with his whip and deals 32 (4d10 + 12) slashing damage to each enemy within 20 feet of him.

REACTIONS

Meatshield. When Abdula is the target of an attack, he can use his reaction to swap locations with a creature within 5 feet of him; that creature becomes the new target of the attack in question.

LEGENDARY ACTIONS

The Slavelord Abdula can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Slavelord Abdula regains spent legendary actions at the start of its turn.
Serve Your Master! Abdula commands one of the cages on the ceiling to be opened, dropping a War-Slave onto the battlefield as close to the creature that just acted as possible. This War-Slave joins the battle serving Abdula, and is added to the turn order immediately after the creature whose turn it was summoned on.

The cruel proprietor of an underworld slave trade. Abdula is the purest form of evil, treating human life as little more than a product for his personal gain. He dwells at the heart of his operation, to be fought beneath a ceiling of caged slaves.
Designed to function as a boss or mini-boss. For added challenge, start the battle with 2 or 3 War-Slaves already in play.


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