Slave (3.5e NPC Class)

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Whether is be the tyrannical ogre or a religion with good intentions, slaves are everywhere. Theyre usually bought by nobles, in which case theyre sometimes dressed in fine robes, for appearances, but slave traders often have slaves with them. Slaves of low level tend to be either young, or they're cooks and laborers. Slaves of higher level tend to be either experienced sex slaves or gladiators.



Starting Age

Slaves can be of any age.

Table: The Slave
Hit Die: 1d12
Level Base
Attack Bonus
1st +0 +0 +0 +1 Slavery, Menial Task
2nd +1 +0 +0 +2
3rd +1 +1 +1 +2 Labor Mule, Weapon Proficiency(Heavy Pick)
4th +2 +1 +1 +3
5th +2 +1 +1 +3 Ability Boost
6th +3 +2 +2 +4 Ability Boost
7th +3 +2 +2 +4
8th +4 +2 +1 +5 Professional
9th +4 +3 +3 +5
10th +5 +3 +3 +6 Exhaustive Work, Ability Boost

Class Skills (2 + Int modifier per level)
4 Separate Craft Skills, 4 Separate Profession Skills, Escape Artist .

Class Features[edit]

Weapon and Armor Proficiency: A Slave is trained in the use of simple weapons, and light shields and armor.

Slavery: You are a slave, and you've learned how to complete tasks even when your hands are bound, and you can ignore how tired you are. Slaves take no penalties to skill checks for being bound, fatigued, or exhausted, and take no penalties from being exhausted.

Menial Task: Slaves are adept at performing the tasks assigned to them. A slave that uses the "Profession", "Craft", or "Perform" skill in order to work for a certain amount of time gain a bonus to that skill equal to half their Slave level after working for 1 consecutive week.

Labor Mule: Slaves of level 3 can be labor mules. Meant to carry, push, move, or lift stone, metal, coal, or anything else that needs to be moved from one place to another. Slaves who become Fatigued are instead considered Shaken, and a slave that becomes exhausted are instead considered fatigued. Slaves carrying a medium or heavy load take no speed penalties.

Professional: A slave of level 7 becomes a professional in a Profession, Craft, or Perform skill of their choosing. They gain a permanent bonus to that skill equal to their Wisdom modifier, and become known as a slave that is skilled in that area.

Exhaustive Work: A Slave of 10th level no longer becomes exhausted or fatigued.

Ability Boost: A Slave gains an +1 to an ability score of its choosing at 4th, 5th, and 10th level.

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