Slaughterer Invocations (5e Class Feature)

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Slaughterer Invocations[edit]

At 2nd level, a warlock gains the Eldritch Invocations feature. A warlock that accepts The Slaughterer as their patron may also take these features.

Corpus Interfectorem[edit]

Prerequisite: Slaughterer Subclass

Your patron grants you greater physical prowess, understanding the necessity of athleticism when up-close and spilling blood. Your movement speed increases by 15 feet, your unarmed attacks deal damage equal to 1d6+Str mod, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Eldritch Reave[edit]

Prerequisite: Slaughterer Subclass, Shadowstrike cantrip

Your blade seems supernaturally eager to find itself rending your enemies apart. When you make an attack action, you may treat one of your attacks as if you casted the Shadowstrike cantrip.

Mameluke of Slaying[edit]

Prerequisite: Slaughterer Subclass, Pact of the Blade feature

Your patron bestows upon you a long, bloody iron sabre to aid you in your slaughter. It counts as a greatsword that can be wielded in one hand. You may choose to deal necrotic damage when you hit an attack with it.

When you hit a creature with this weapon, you can expend a spell slot to deal an additional 2d8 slashing or necrotic damage to the target per spell level, and you can reduce the creature's speed to 0 feet until the end of your next turn.

Fleeting Death[edit]

Prerequisite: Slaughterer Subclass, 7th level

When you move, you may add 1d6 damage to the next melee attack you make for every 10 feet you moved this turn.

Reaping Sweep[edit]

Prerequisite: Slaughterer Subclass, 9th level

When you cast a warlock spell, you may have your next melee attack target every creature in a cone that is 5+5*Spell level feet in length. The spell has to deal damage to trigger this effect.

Ripper Mode[edit]

Prerequisite: Slaughterer Subclass, 13th level

You channel the pain inflicted by both your wounds and your agonizing method of spellcasting, temporarily boosting your combat potential. Whenever you lose hit points, you may invoke Ripper Mode, gaining the following benefits for one minute:

-Your melee attacks score a critical hit on a roll of 19 or 20 on the d20.

-Your walking speed increases by 10 feet.

-You have advantage on all rolls and saving throws that use strength and dexterity. This does not include attacks.

-Once per turn, you may have one of your melee attacks deal damage equal to half the total hit points you lost since your last turn.

When you use this feature, you may not use it again until you complete a short or long rest.

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