Slaiss (3.5e Creature)

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Slaiss
Size/Type: Medium Humanoid
Hit Dice: 1d8 (6 hp)
Initiative: +2
Speed: 40 ft.
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Punching Claw +4 (1d6)
Full Attack: Punching Claw +4 (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rose Tail, Punching Claws
Special Qualities: Dark-vision, Glide
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 16, Dex 18, Con 8, Int 8, Wis 8, Cha 12
Skills: Disguise +4, Hide +8, Move silently +8
Feats:
Environment: Any land at night
Organization: Assassins guild, Bounty hunters guild
Challenge Rating: 4
Treasure: Punching Claws & Rose Tail (if harvested)
Alignment: Any Evil
Advancement: By character class
Level Adjustment: None
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More information...

Mostly Encountered at night as a random encounter, can verse large amounts of Slaiss after having a bounty put on a party members head.


Combat[edit]

Rose Tail A Slaiss can at any time, use the rose on the end of its tail to attract and put the victim in a trance for 3 turns, while in a trance the victims can not take any actions, the victims may take a dc15 will save to stop themselves from being caught in a trance, they can also try to recover from the trance early by rolling a dc15 will save.

Poisoned Punching claws Hardened bone blades protrude out of hands, Punching claws act just like Punching daggers, however the user does not take penalties for fighting with duel weapons, and poison damage is applied to enemies hit by the blades.


Gliding wings Gliding wings cannot be used for much flying upwards, however Slaiss can glide up to a maximum of 100 ft. for every 1 ft. downwards

Night Camoflague At nightime, when in rooms with little light artificial light, Slaiss' armor class is increased by 10


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