Skullbat (5e Creature)
Skullbat[1][2][edit]
Tiny undead, lawful evil Armor Class 13
Proficiency Bonus +2 ACTIONSMultiattack. The skullbat can use its Unnerving Shriek. It then makes a bite attack. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Unnerving Shriek. Each creature within 30 feet of the skullbat that can hear it must succeed on a DC 9 Wisdom saving throw or have disadvantage on attack rolls and ability checks until the end of its next turn. Undead and creatures immune to being frightened automatically succeed on the saving throw. On a successful save, the creature is immune to the skullbat’s Unnerving Shriek for the next 24 hours.
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It’s not uncommon for a necromancer to have a whole bunch of spare parts lying around after building its army of skeletons. Instead of wasting these extra bits, the necromancer gets creative and one product of their twisted sense of art is the skullbat. Undead Nature. A skullbat doesn't require air, food, drink, or sleep. |
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