Skitterer (3.5e Creature)

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Skitterer
Size/Type: Tiny Outsider (Extra-Terrain)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares), climb 25 ft. (5 squares)
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/-9
Attack: Pincher +1 melee (1d3 -2)
Full Attack: Pincher +1 melee (1d3 -2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Blindsense, darkvision 60ft., extra-terrain qualities, outsider traits
Saves: Fort +3, Ref +6, Will +3
Abilities: Str +, Dex 15, Con 12, Int 2, Wis 13, Cha 3
Skills: Climb +13, Hide +10, Listen +9, Spot +9
Feats: Lightning Reflexes
Environment: Any underground
Organization: Solitary, Pair, Crew (2-5), or Nest (5-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral evil
Advancement: 2 HD (Tiny); 3 HD (Small)
Level Adjustment:
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More information...

A many-legged creature skitters ahead of you. It looks like a blue centipede with a grouping of several wicked fangs at its head.


Skitterers are another form that the flatworms may evolve into. They travel quickly for their size and never pass up a meal.

Combat[edit]

Skitterers attack opponents with their many-fanged maws until they succumb to the venom.

Poison (Ex): Bite, Fort Save DC 11. Initial and secondary damage 1d2 Str.

Ecology[edit]

Skitterers are in the middle of the food chain developed by the Extra-Terrain creatures. They like to bully meals from weaker species.



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