Skibidi Toilet (5e Creature)

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Skibidi Toilet[edit]

Small monstrosity, neutral evil


Armor Class 13 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 4 (-3) 10 (+0) 13 (+1)

Saving Throws Str +4, Dex +3, Con +4, Int -1, Wis +2, Cha +3
Proficiency Bonus +2
Damage Resistances acid, cold, fire, force, lightning, poison, psychic, thunder; piercing and slashing from nonmagical attacks
Senses passive Perception 10
Languages Skibidi
Challenge 1/2 (100 XP)


Regeneration. The toilet regains 5 hit points at the start of its turn if it has at least 1 hit point.

Flushing death. When the toilet is reduced to 0 hit points, it is reduced to 1 hit point instead, but it becomes incapacitated for 1 minute. The toilet can only truly be destroyed if the head is flushed down the toilet. A creature within melee range of the toilet can make a melee attack (using either Strength or Dexterity) to attempt to flush the head down the toilet. If the toilet is alive, melee attacks made to flush the head down the toilet must hit the toilet's AC plus 4.

ACTIONS

Multiattack. The toilet makes three melee attacks, only one of which can be with its bite. It can sing in place of two attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Sing. The toilet sings the Skibidi Toilet Anthem ("skibidi dop dop dop yes yes"). Each creature within 50 feet of the toilet that can hear it must succeed on a DC 12 Wisdom saving throw or take a 1d4 + 1 penalty to attack rolls, ability checks, and saving throws for 1 minute. The creature must repeat the saving throw at the end of turns. After three successful saves, the creature is immune to the effects of the Skibidi Toilet Anthem for 24 hours. After three failed saves, the creature contracts the Skibidi Virus.
When the creature has the Skibidi Virus, it is poisoned, and has all the other penalties it got when it first started hearing the song. The creature loses 1d4 - 1 points of Intelligence every day until it reaches zero. The creature's face starts to deform, with their heads starting to resemble the heads of Skibidi Toilets. When the creature reaches zero Intelligence, it dies, and in 2d6 hours it will turn into a Skibidi Toilet.
A creature that succeeds on the initial saving throw against the song three times is immune to the song for 24 hours.


Skibidi Toilets are sentient, animate toilets with creepy heads sticking out of them. They sing the Skibidi Toilet Anthem ("skibidi dop dop dop yes yes") to spread the influence of Skibidi and proliferate (humans that hear the song become infected and eventually transform into Skibidi Toilets). Some Skibidi Toilets have more specialized designs with claws, spider limbs, or weapons.

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