Skeleton Monk (5e Creature)
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Medium undead, lawful evil
Saving Throws Wis +4
Stunning Strike (Recharges after a Short or Long Rest). The skeleton can interfere with the flow of ki in an opponent's body. When it hits another creature with an unarmed strike attack, it can attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of the skeleton's next turn.
Multiattack. The skeleton makes two unarmed strike attacks.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Deflect Missiles. In response to being hit by a ranged weapon attack, the skeleton deflects the missile. The damage it takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, the skeleton catches the missile if it's small enough to hold in one hand.
A skeleton of a disciplined monk, animated by dark magic. In death, it fights with dimly-remembered ki magic and martial arts maneuvers.