Skeleton Guard (5e Creature)
Skeleton Guard[edit]
Medium undead, lawful neutral Armor Class 16 (Scale Mail)
Skills Athletics +4 Undead Nature. The Skeleton Guard doesn't need food, drink, air, or sleep to survive, but they do enjoy it. ACTIONSSpear. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) piercing damage. REACTIONSParry: The Skeleton Guard adds +2 to its AC when a creature attacks it with a melee attack. The guard must be wielding a melee weapon to perform this reaction. |
The Skeleton Guard is a variant of the skeleton and is very common. Used by Necromancers of various skill levels to assist with things, these skeletons are usually town guards or soldiers that were raised to assist the necromancer. They still retain their sense of self and combat ability upon being risen, and will valiantly guard a location or protect a person with their unlife. |
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