Skeleton Guard (5e Creature)

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Skeleton Guard[edit]

Medium undead, lawful neutral


Armor Class 16 (Scale Mail)
Hit Points 15 (3d6+4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 13 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +4
Damage Vulnerabilities radiant, bludgeoning
Damage Resistances necrotic, poison
Condition Immunities poisoned
Senses passive Perception 16
Languages Common
Challenge 1/2 (100 XP)


Undead Nature. The Skeleton Guard doesn't need food, drink, air, or sleep to survive, but they do enjoy it.

ACTIONS

Spear. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

REACTIONS

Parry: The Skeleton Guard adds +2 to its AC when a creature attacks it with a melee attack. The guard must be wielding a melee weapon to perform this reaction.

The Skeleton Guard is a variant of the skeleton and is very common. Used by Necromancers of various skill levels to assist with things, these skeletons are usually town guards or soldiers that were raised to assist the necromancer. They still retain their sense of self and combat ability upon being risen, and will valiantly guard a location or protect a person with their unlife.

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