The reanimated completely decomposed corpse of a humanoid, usually
Ability Score Increase. Your Constitution score increases by 2.
Age. Not counting their previous lives, skeletons can be nearly any age. Skeletons don't age, and won't die of old age until the magic keeping them alive collapses or their bones give away.
Alignment. Skeletons are usually neutral, though evil or chaotic skeletons are fairly common.
Size. Skeletons range from 4 to 8 feet in height, weighing 10% of their weight. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Blindsight. You don't have eyeballs anymore. Instead, you now are guided by senses beyond, like detecting life faintly. You have a blindsight range of 60 feet. You are considered blind outside this range.
Bone Body. Your body parts are entirely composed of animated bones, allowing you to detach and use these bones separately from you at will as an action. When you do so, you must use your action on each of your turns to maintain the separation, or the bones won't move or act. Regardless of the bone, a detached bone has a movement speed of 5 feet, and only your hands, feet, or head can perform the use an object action or a single unarmed strike. Your detached bones can't perform any other actions, except grabbing and bringing objects to you that you can lift, drag, or push without being over-encumbered. You can still feel with detached bones, and still take the full amount of damage from any damage source that hits them. However, if you are hit by a spell or effect with an area on it that encompasses you and separated bones, you only take the effects of the spell once. When your detached bones are within 5 feet of you, you can retrieve them as a bonus action.
Undead Nature. You are a walking skeleton without flesh. Your creature type is undead instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe, and any food you do attempt to eat falls through in your jaw and into your rib cage. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Magical Creation. You are held together by magic. You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. You may, as an action, collapse your form into a pile of bones. While you remain motionless, you are indistinguishable from a normal pile of bones. In this state, you are prone and your speed is 0.
Inexhaustible. You don't need much of a break, having no flesh. You have advantage on Constitution saving throws against exhaustion.
Mendable. When the mending spell is cast on you, it has the following alterations: It has a casting time of 1 action. If you have 0 hit points you become stable. As part of the casting of mending the caster may expend any level of spell slot to cause you to regain a number of hit points equal to 1d8, plus their spellcasting ability modifier. For each level of the spell slot expended you regain an additional 1d8 hit points.
Languages. You can read and write Common and one language of your choice.
Random Height and Weight
Table: Skeleton Random Height and Weight
||× (1d4) lb.
Table: Giant Skeleton Random Height and Weight
||× (4d4) lb.
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