Skeletal Hand (3.5e Spell)

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Skeletal Hand
Necromancy
Level: Sor/Wiz 3
Components: V, S
Duration: 1 min/level


This spell is similar to the spectral hand spell, but the image of the hand is that of a skeletal one instead of a ghostly one. The caster can cast touch-based spells of 5th level or less through the hand. In addition, the skeletal hand can deliver physical blows by making a normal attack. The caster receives a +4 bonus to its die roll, and a successful hit inflicts 1d10 points of damage. The hand may be attacked, but it can be damaged only by weapons with magical enchantments. Any damage to the hand ends the spell and inflicts 1d4 points of damage upon the caster. The hand can be kept at bay by a priest of good alignment by attempting to turn the hand as an undead creature with 2 Hit Dice. The caster may move about while it controls the hand, but it may not make other attacks.



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