Sizer (5e Race)
Sizer[edit]
Five large men back a pointy-eared human down an alley. "Give us your money!" one of the Thugs said. Then the small man responds "I'd rather not." The five men watch in awe as the small man shrinks to the size of a bug and runs straight under them leaving them in confusion before slipping away behind a mouse hole.
Physical Description[edit]
Sizers look like half-elves with some notable differences such as multi-colored eyes or off-colored hair. They often wear Sizer Vestments, magical items made by their families or community's special clothes enchanted by the same size-changing magic that affects them which allows the clothes to shift size with them.
History[edit]
The Sizers are descendants of humans, elves, and magic. Once upon a time many centuries ago a Human wizard and elven doctor worked together to create a half-breed between their races that would get the Longevity and magical prowess of an elf while keeping the hardiness and adaptability of humans. This experiment would take years and thousands of trials before the first Sizers were born, a Pair of Twins known as Helio and Yuria. Helio was the first shrinking sizer while Yuria was the first growing sizer. In most homes, the name Helio and Yuria are talked about like an old family member or good friend and given thanks for everyday blessings.
Society[edit]
The Sizers lack a true society and mingle in human society due to their flexibility in both character and size. They live in small communities and will generally mix well with other niches. People will generally search out sizers for their unique biology. Growing sizers usually will be asked to help with construction, moving, and general labor task as well as being popular picks for bodyguards. However, shrinking sizers will be used for house labor, menial tasks, maids/ servants, and entertainers making positive impacts on those around them with their bright personalities.
Sizer Names[edit]
Sizers use human and elven names.
Sizer Traits[edit]
Sizers. The one race whose size is variable.
Ability Score Increase. Your Constitution score increases by 2.
Age. Sizers mature at age 20, with the Small ones living to 400, and the Large ones living to 200, due to the lack of their heart's capability to pump blood for someone so large.
Alignment. Sizers alignments completely vary.
Size. Sizers vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Eye for the people. You know how to read a person and learn a lot about them in a short time. You have advantage on insight checks to read a creature's intentions.
Sizer Magic. Size changing magic is in your blood making you capable of using it on a whim. As an action, your can shrink an item you can hold to 1/10th of its size and 1/10th of its weight, this change last until you return it to its original size or until you die. As a bonus action, you can return any item you have previously shrunken to its original size.
Languages. You can speak, read, and write Common, Elvish, and one other language of your choice.
Subrace. Choose between Shrinking or Growing.
Shrinking[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Shrink. As an action, you may shrink to a size no taller than 10 inches, and your size becomes tiny. while tiny you can move through gaps as small as 1 inch. You gain 15 feet of movement. You lose this additional movement when you change size again.
Resize. You return to your original size.
Growing[edit]
Ability Score Increase. Your Strength score increases by 1.
Grow. As an action, you may grow to a Huge well over 10-15ft your size becomes large. While Transformed you gain advantage on strength checks and saving throws, in addition, you count as a huge creature when calculating carrying capacity.
Resize. You return to your original size.
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