Sirene, the God Spawn (5e Creature)

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Sirene[edit]

Medium humanoid, chaotic neutral


Armor Class 20 (natural armor)
Hit Points 402 (35d8 + 245)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 25 (+7) 24 (+7) 22 (+6) 18 (+4) 25 (+7)

Saving Throws Dexterity +13, Charisma +13, Wisdom +10, Intelligence +12
Damage Resistances necrotic
Damage Immunities thunder, psychic, radiant
Condition Immunities paralyzed, sleep, stunned, blinded
Senses truesight 60 ft, passive Perception 18
Languages Can speak all languages.
Challenge 24 (36,500 XP)


Heavenly Aura. All weapon attacks do 3d8 additional radiant damage.

Dual Wield. She can dual wield rapiers.

Spellcasting. Sirene is a 20th-level spellcaster. Its spellcasting ability is (spell save DC , +6 to hit with spell attacks). It has the following wizard spells prepared:

At will. spiritual weapon, thunder clap, fire bolt, vicious mockery, dissonant whispers
1 per day. wish, true resurrection, meteor swarm

ACTIONS

Heaven's Roar. As a bonus action, create a 30 feet wave of thunder that deals 7d10 thunder damage. Creatures in the area must make a DC 15 Constitution saving throw or be knocked back 20 feet, and knocked prone.

Multi-attack. Sirene makes 4 Rapier attacks, 2 with her Osidian Rapier, and 2 with her Heaven's Rapier.

Obsidian Rapier. Melee Weapon Attack: +13 to hit, reach 5 ft. Hit: 18 (2d10 + 7) fire damage

Heaven's Rapier. Melee Weapon Attack: +13 to hit, reach 5 ft. Hit: 18 (2d10 + 7) radiant/thunder damage


Sirene was once a member of a party of heroes who defeated the Corrupted Four Horsemen of the Apocalypse. Born to a God of Music and a Archangel of Knowledge, she was destined for great things. Legend says she was raised and trained by the legendary Silver Swordsman, Shiro Armisword. After ascending to Godhood, she took up the mantel as the Goddess of Wisdom and Music. She has yet to find a man she finds worthy and thus, is still known as a virgin goddess. She is known to walk the world, helping heroes with their adventures by giving them hidden knowledge. In battle, she fights head on but uses her terrain and knowledge of the enemy to her advantage.

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