Sinister Regeneration (3.5e Spell)
From D&D Wiki
|Conjuration (Healing) [Evil, Forbidden]|
|Components:||V, S, M, DF, XP|
|Casting time:||1 min.|
|Effect, or Area:||Single Target|
|Saving Throw:||Will Negates, Will special (See below)|
You call upon the dark powers of the underworld to heal or resurrect a chosen creature. As such it can be used to accomplish one of these three effects.
- immediately end any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level. This also restores any negative levels, permanently drained levels, and restores any permanently drained ability scores.
- Restore a dead creature to life, regardless of the circumstances of their death, or how long they've been deceased. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased’s time and place of birth or death is the most common method). You may restore an unwilling creature to life, provided they fail their will save.Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of level (or Constitution points) or prepared spells. None of the dead creature’s equipment or possessions are affected in any way by this spell. You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed.
- You restore an intelligent undead or construct to it's "living" status. You can bring a construct that has been "disassembled" or an undead that has been destroyed back to life, regardless of the circumstances of their destruction, similar to above. Reviving an undead in this way returns it to it's undead form.
After a creature has been affected by this spell they must roll a will save or suffer from major sanity loss. The creature takes 1d6 sanity damage per caster level of the caster. Succeeding the will save halves the damage. Constructs do not take sanity damage if they have no intelligence score, if they fail their will save they instead permanently go berserk, as a stone golem.
Material Component: Something the target has touched or physical remains of the target. Something small, as the caster must consume the object during casting.
Focus: A unholy symbol. If it's a good cleric, then an unholy symbol of their "opposed" deity, evil clerics use unholy symbols of demon princes.
XP Cost: 800 xp