Singing Whale (5e Creature)
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Singing Whale[edit]
Gargantuan beast, neutral good Armor Class 12 (natural armor)
Skills Perception +4, Performance +9 Echolocation. The whale can't use its blindsight while deafened. Hold Breath. The whale can hold its breath for 1 hour. Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing. Innate Spellcasting. The whale’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: animal messenger, minor illusion Speak with Beasts. The whale can communicate with seabirds and marine mammals as if they shared a language. ACTIONSSlam. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage. Captivating Song. The whale sings an entrancing melody. Each creature within a 60-foot radius of the whale must make a DC 15 Wisdom saving throw. On a failed save, a creature is charmed by the whale and remains so for as long as the whale continues to sing. If a creature’s saving throw is successful, that creature is immune to the whale’s Captivating Song for 24 hours.
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Singing whales are rare and elusive creatures with the power of human speech and a talent for song. It is said that they wish only to bring joy to the hearts of others with their majestic performances. Alas, more than one singing whale has been laid low in the mistaken belief that its songs were sung by a bard trapped in the creature’s stomach. |
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