Sin of Greed (5e Class)

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Sin of Greed

You are a member of the Seven Deadly Sins, The Fox Sin of Greed. is a member of one of the most elite holy knight squadrons in all of Liones Kingdom, The Seven Deadly Sins and as aforementioned the you represents the sin of greed. you bears the mark of the fox on your left hip-side

personality: In a nutshell, you are quite the caring and carefree individual. you are shown to be very compassionate towards your companions and loved ones and is willing to go to great lengths to ensure they're well being remains intact. At times, you has been portrayed as an insensitive jerk and although your mannerism do come off as such, deep down your intentions are good even if others don't see it that way. you has also shown to get irritated or even angered whenever the demon clan is involved but who can really blame you when they were the cause of your beloved's death. Aside from certain instances, majority of the time Ban you have been portrayed as a very free spirited, fun, and pleasant individual.

History: Having a rough upbringing in a town full of thieves, human traffickers, abusive parents, and all around shady people you embody the conventional concept of what it means to be a survivor. With the help of your foster father, Zhivago, your have persevered through the childhood and adolescent stages of your life to become the man/woman you are today. After leaving your hometown, you finds your way into the fairy forest where he becomes the first human to have successfully obtained immortality though it came at the cost of your beloved's life. Since then, you have spent the next 4 years of your life incarcerated, paying the price for a crime you didn't commit. That is, until you are saved by Meliodas and officially became a member of the Seven Deadly Sins. After becoming a sin, you experienced numerous adventures and continues on you enthral quest of trying to revive your one true loved one.


Class Features

As a Sin of Greed you gain the following class features.

Hit Points

Hit Dice: 1d10 per Sin of Greed level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Sin of Greed level after 1st

Proficiencies

Armor: None
Weapons: Martial Melee Weapons
Tools: None
Saving Throws: Your saving throws are Strength and Dexterity
Skills: You are proficient in Acrobatics and Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 1 Martial Melee Weapon
  • (a) A thieves's pack or (b) A explorer's pack
  • If you are using starting wealth, you have 10d4 gold pieces. in funds.

Table: The Sin of Greed

Level Proficiency
Bonus
Features
1st +2 Snatch, Immortal, Fox Hunt, Sacred Treasure
2nd +2 Armor Class Increase
3rd +2 cook of excellence
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3
7th +3 Banishing Kill
8th +3 Ability Score Improvement
9th +4 Sin Endurance
10th +4 Sacred Treasure Release
11th +4 Path Choice
12th +4 Ability Score Improvement
13th +5 Zero Sign
14th +5 Greed Man's Hand
15th +5 Hunter's Fest
16th +5 Ability Score Improvement
17th +6 Crazy Hunt
18th +6
19th +6 Ability Score Improvement
20th +6 Gift

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

Sin of Greeds' Features and Abilities[edit]

Snatch[edit]

You have the innate ability to draw on the physical attributes of others to increase your own power. You may select an ally or enemy and then select a stat between Strength and Dexterity and then subtract your proficiency bonus from the chosen stat and then add it to your own. The increases to your stats through the use of Snatch will disappear as soon as you leave combat. You may only use this ability as many times as your proficiency bonus per short or long rest. Additionally, you have the innate ability to take any object from a person from up to 30ft, to do so you must roll a Dexterity(sleight of hand) check with advantage against their acrobatics(dexterity).

Immortal[edit]

You have been given the gift of immortality by drinking from the fountain of youth. Your HP cannot drop below 1. Every turn you can increase your health by your Hit Dice + your Constitution modifier.

Armor Class Increase[edit]

Starting at the 2nd level, your AC increases by 1. +2 at 6th level. +3 at 10th level. +4 at +14th level. +5 at 18th level.

Fox Hunt[edit]

You are able to double your Dexterity modifier for 10 minutes. You may only do this once per long rest. You are also able to sense the power of your enemies. You are able to see the Strength or Dexterity, and Health of one person (You can see the same stats for 2 people at level 9) within 30 ft (60 ft at level 9 and 120 ft at level 15)

cook of excellence[edit]

Starting from the third level, you become competent in cooking utensils, any food you make will have the property that when you ally, including you. Eat the food have the benefit of a short break.

Extra Attack[edit]

When you reach 5th level, your character can make one additional attack on your turn. Increasing to 3 attacks at 10th, and 4 attacks at 17th.

Banishing Kill[edit]

Starting at the 7th level, reduce all distance to 1 enemy and deal 3d10 + Dexterity damage, taking one limb or vital organ causing 2d6 bleeding damage until fully healed. You may use this ability 1+Proficiency Bonus times per long rest.

Sin Endurance[edit]

When you reach level 9, your character becomes accustomed to the life of an outcast. As a result if you fail a saving throw, you can instead choose to succeed. You can do this up to a maximum of 3 times per long rest.

Sacred Treasure Courechouse[edit]

The Holy Staff Courechouse: While using this weapon, you gain infinite melee range and you are the only one that is able to wield this weapon. You gain advantage on all attack rolls and every attack you make is considered an opportunity attack. This weapon count as magical for the purpose of overcoming resistances and immunities to non-magical attacks and damage. Does 3d10+Dexterity damage.

Sacred Treasure Release[edit]

You gain the ability to use your Sacred Treasure to it's full potential. When you use this ability it lasts until the end of combat but if you use it outside of combat it lasts 1 hour. You gain an additional +25 ft to your Movement Speed, your Strength and either Dexterity or Charisma go increase to 30. You can use this ability 3 times per long rest and are able to gain 1 use of this ability if you take a short rest.

Physical Hunt[edit]

The player is now able to snatch more power from enemies. The player is able to subtract half of the targets Strength or Dexterity (rounded) and add the amount taken + your Proficiency Bonus to your own Strength or Dexterity. You may only use this ability as many times as your proficiency bonus per long rest.

Zero Sign[edit]

Starting at the 13th level, you gain the ability to use the Invisibility spell as though it were a Cantrip. While in this form time slows almost to a stop, reducing all creatures within a 120ft radius around you to a movement speed of 10ft. You do not provoke opportunity attacks while using this ability. You may use a bonus action to use this ability. This ability lasts for 1 minute.

Greed Man's Hand[edit]

Starting at the 14th level, you may increase your Strength and Dexterity by 2 at the cost of 2 points in Intelligence and Wisdom. You may not use this ability if you have less than 2 Intelligence and Wisdom.

Hunters Fest[edit]

Starting at the 15th level, you gain the ability to sap every creature around you within a 60ft radius for their Health equal to your Level + Proficiency Modifier (rounded) and gain 1/4 of all stats from the creatures (rounded) then add them to their respective slots. This ability lasts for a 1 minute. You are allowed to use this ability twice per long rest.

Crazy Hunt[edit]

Starting at the 17th level, you can hit 10 creatures within a 60ft radius of you. You only roll once to hit all 10 and gain advantage on attack roll.

Gift[edit]

Starting at the 20th level you can give up your immortality in order to bring another player, npc, or creature back from the dead with their soul intact. This ability can only be used once and after it is used the player is no longer immortal.

Multiclassing[edit]

You can not multiclass into the Sin of Greed class

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