Simulacrum (3.5e Creature)
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Simulacrum
Whether created by an Effigy Master, a mystic location or some other powerful source of illusion magic, a simulacrum is a construct made of ice and snow which appears to be a normal living creature through the power of illusion.
Unaligned Medium Construct | |
Init/Senses | +1/Listen +2, Spot +2 |
AC | 11, touch 11, flat-footed 10 (+1 Dex) |
hp | 39 (6 HD) |
Fort/Ref/Will | +3/+3/+4 |
Speed | 30' |
Melee | Glamersword +5 melee (1d8+1) |
Base Atk/Grp | +4/+5 |
Special Actions | Glamered, Imprinting |
Abilities | Str 13, Dex 13, Con 13, Int 15, Wis 15, Cha 15 |
Skills | Bluff +11; Disguise +13 (+23 when Imprinted); Gather Information +11; Sense Motive +11 |
Advancement | — |
It is important to note, however, that simulacra are entirely capable of using equipment, and usually will do so. Like most constructs, a simulacrum's true power comes to the fore when gifted with some basic mundane and magical equipment. Here is a sample simulacrum which has been given a magic shield, a magic breastplate, and a Frost Sword -- all equipment which is well within the capabilities of an Effigy Master to acquire or produce. While the simulacrum is still a "CR 3 Creature" -- once it has been armed and equipped it is much more formidable.
Note: While the alignment reads "unaligned", Simulacrums have the same alignment as their creators.
Unaligned Medium Construct | |
Init/Senses | +1/Listen +2, Spot +2 |
AC | 22, touch 11, flat-footed 21 (+1 Dex, +7 Armor (Magic Breastplate), +4 Shield (Magic Shield)) |
hp | 39 (6 HD) |
Fort/Ref/Will | +3/+3/+4 |
Speed | 30' |
Melee | Frost Sword +7 melee (1d8+3, +5 Cold Damage) |
Base Atk/Grp | +4/+5 |
Special Actions | Glamered, Imprinting |
Abilities | Str 13, Dex 13, Con 13, Int 15, Wis 15, Cha 15 |
Skills | Bluff +11; Disguise +13 (+23 when Imprinted); Gather Information +11; Sense Motive +11 |
Advancement | — |
Special Ability | Ignore first 5 points of nonlethal damage (from armor) |
Special Ability | +2 bonus on bull rush attempts (from shield) |
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