Silver Giant (5e Creature)

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Silver Giant[edit]

Huge giant, any chaotic alignment


Armor Class 18 (breastplate, shield)
Hit Points 230 (20d12 + 100)
Speed 50 ft., climb 50 ft., swim 50 ft.


STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)

Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Athletics +14, History +8, Intimidation +9, Perception +9
Proficiency Bonus +5
Damage Resistances cold, fire, force; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 15 (13,000 XP)


Alert. The giant naturally gains a +5 bonus to initiative rolls, cannot be surprised as long as it's conscious, and other creatures don't gain advantage on attack rolls against it as a result of being hidden from it.

Amphibious. The giant can breathe air and water.

Anti-mana Skin. At the end of its turn, the giant can choose to end one spell or magical effect that currently affects it. The giant is immune to all spells or effects that would alter its form.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, dispel magic, feather fall, levitate, light, shield
3/day each: control weather, dimension door, haste, stoneskin, water breathing

Wrestler. The giant has advantage on Strength (Athletics) checks to initiate a grapple and may make one as a bonus action.

ACTIONS

Multiattack. The giant makes three melee attacks, only one of which may be a shield bash.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage or 25 (3d10 + 9) slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 19 (4d4 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Giant Magic (Recharge 5-6). The giant uses one of the following magical effects:

Lightning Strike. The giant hurls a lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Earthly Shake. The giant strikes the ground with its feet or weapon, triggering an earthquake. All other creatures on the ground within 60 feet of the giant must make a DC 18 Strength saving throw. On a failed save, a creature takes 48 (9d10) force damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the giant can make one melee weapon attack with advantage against the attacker.

On a rare occasion, a storm giant and tungsten giant come together in matrimony and bear a powerful child. That child is known as a silver giant, after their light grey skin and dark grey hair. The most imposing physical feature they have is a pair of emerald eyes that sparkle with red electricity. They're forces to be reckoned with, but like their parents, they're normally benevolent and wise. They live far away from humanoid civilization and live out the wishes of both their parents, training and writing in their history texts, but watching for signs and omens of Annam all the while. They watch for any sign of events in need of action, at which point they leap into the fray armed with honed skills and bolts of red lightning.

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