Silmarin (5e Race)
From D&D Wiki
Silmarin[edit]
“ | Slippery little things aren't they? But they don't usually mean any harm, and a coin or morsel of food is enough to get rid of most. | ” |
—Bhomar Sharpforge, human paladin. |
Physical Description[edit]
Silmarin look like oozes, but they have the ability to take humanoid forms. In their ooze forms, they are slimy and green, vaguely resembling humanoids, though usually preferring to take the appearance of a flat oozy disc. In their humanoid forms, they have a thin slimy film over their skins that feels cool to the touch. When they speak, they tend to have voices somewhat reminiscent of water or slime trickling down a cave wall.
History[edit]
Silmarin have a long history of living in swamps and dark places. Countless rumours state that the first silmarin were either humans afflicted with a powerful curse, or regular oozes gifted with sentience, though scholars are almost always arguing about their origins.
Society[edit]
Silmarin society is usually tribal in nature and far from humanoids, as most races find the slimy silmarin unsettling at best, and abhorrent at worst. Some particularly debased silmarin turn to Juiblex, the Faceless Lord, for guidance and power, though those that do are avoided by other silmarin, though rarely are they ostracised or exiled, for all silmarin feel the call of Jubilex in their minds.
Silmarin Names[edit]
The silmarin usually name themselves after slime or ooze related things and combine those words with human names.
Ooze: Slippery, Ooze, Slime, Acid
Silmarin Traits[edit]
Slimy humanoids that live in swamps.
Ability Score Increase. Your Constitution score increases by 2.
Age. Silmarin are adults by the age of 12, and can live for nearly 200 years.
Alignment. Silmarin tend to be neutral, not choosing sides between good or evil.
Size. Silmarin usually stand at over 6 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a swim speed of 25 feet.
Oozy Form. You can change into the form of a medium sized ooze, in this form you gain 1d6 + proficiency temporary hit points and deal an extra 1d6 acid damage with your unarmed strikes. You gain blindsight with a sight of 60ft., but you can't see beyond this. While withing this form you can squeeze through 1 inch sized gaps and walk on vertical surfaces as if you had the spider climb feature. This transformation only last for only 1 minute and you can only transform a number of times equal to your proficiency before you need to take a long or short rest before being able to transform again.
Acidic. When you are grappled by another creature or when you are grappling another creature, that creature takes 1d4 acid damage at the start of each of your turns.
Slimy. You have advantage on checks made to escape a grapple.
Ooze Type. Your creature type is ooze. As an ooze, you are immune to spells or other effects which only affect humanoids.
Languages. You can speak, read and write Common and Undercommon.
Subrace. Choose a subrace out of Acidin, Oozen or Sludger.
Acidin[edit]
Acidin are silmarin that have unlocked minor spellcasting abilities. They can fire globs of acid, and they have adept vision in the dark.
Ability Score Increase. Your Wisdom score increases by 1.
Acid Sling. You know the acid splash cantrip. Constitution is your spellcasting ability for this spell.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Oozen[edit]
Oozen are silmarin that are much more intelligent than most others. They have deep knowledge of oozes after years of study, and they can create areas of slippery slime.
Ability Score Increase. Your Intelligence score increases by 1.
Oozy Knowledge. Whenever you make an Intelligence (Nature) check related to oozes, you are considered proficient in the Nature skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Slimy Home. Once per day, you may cast the grease spell centred on yourself. You are not affected by grease cast in this way, unless you wish to be.
Sludger[edit]
Sludgers are heavy and strong, especially when compared to other silmarin. They can create bludgeons from their bodies when they enter their slimy form, and they tend to be stronger and hardier than other silmarin.
Ability Score Increase. Your Strength score increases by 1.
Hardy Ooze. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
6′ 2″ | +1d6 | 110 lb. | × (1d4) lb. |
Back to Main Page → 5e Homebrew → Races