Silk Weaver (5e Creature)

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Silk Weaver[edit]

Large beast, neutral good


Armor Class 18 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 35 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 21 (+5) 15 (+2) 15 (+2) 15 (+2)

Saving Throws Wis +6, Con +9
Skills Perception +6, Sleight of hand +5
Damage Resistances Cold, Acid
Damage Immunities radiant
Senses darkvision 75 ft. passive Perception 16
Languages Giant, Weaver, Common
Challenge 10 (5,900 XP)


ACTIONS

Silk Cocoon. Ranged Attack: +8 to hit, reach 75 ft., one creature. Hit: 27 (6d8) radiant damage and the target must succeed a DC 17 Wisdom saving throw or become trapped in a cocoon. While trapped the creature is restrained, immune to all effects outside the cocoon, can't take reactions or bonus actions, and takes 18 (4d8) acid damage at the start of its turn. If this damage reduces the creature to 0 hit points, it burst out of the cocoon as a giant insect of the weavers choice. The target can attempt to free itself with a DC 22 Strength saving throw, ending this effect on a success, or taking 14 (4d6) acid damage on failure.


The most reclusive of all the weavers, Silk Weavers are a species of large and intelligent beasts that are known for their endurance and silk which fetches for a high price, Silk Weavers are usually found residing in jungles or high mountains.


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