Silent Abomination (5e Creature)
From D&D Wiki
Silent Abomination[edit]
Large undead, neutral evil Armor Class 14 (natural armour)
Saving Throws Str +6, Wis +2 Blood Frenzy. The silent abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points. Undead Fortitude. If damage reduces the slient abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the silent abomination drops to 1 hit point instead. ACTIONSMultiattack. The silent abomination makes two melee attacks. Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used in two hands, plus 3 (1d6) necrotic damage. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, plus 3 (1d6) necrotic damage.
|
A silent abomination is a monster created from the darkest of necromancy. Building creatures together piece by piece and then instilling in them a desire for the destruction of anything it hears for silent abominations cannot see. The steel plate seared onto their face prevents that. Instead, they move and attack based on sound. When being created silent abominations are made as patrolling guards and will attack at any sound, so long as the protection gem their creator holds is not there. Silent abominations without a protection gem are dangerous even to their own creators. Undead Nature. A silent abomination doesn't require air, food, drink, or sleep. |
Back to Main Page → 5e Homebrew → Creatures