Sidhe War Moose (3.5e Creature)
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Sidhe War Moose | |
---|---|
Size/Type: | Large Animal |
Hit Dice: | 5d8+20 (40 hp) |
Initiative: | +2 |
Speed: | 60 ft |
Armor Class: | 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +4/+12 |
Attack: | antlers +8 melee (2d6+7) |
Full Attack: | antlers +8 melee (2d6+7) and 2 hooves +8 melee (1d6+5) |
Space/Reach: | 10 ft/5 ft |
Special Attacks: | powerful charge |
Special Qualities: | low-light vision, scent |
Saves: | Fort 8, Ref 6, Will 3 |
Abilities: | Str 20, Dex 15, Con 18, Int 2, Wis 15, Cha 6 |
Skills: | Spot +10, Listen +15, Move Sliently +5 (+10 in forests), Hide +5 (+7 in forests) |
Feats: | Run, Endurence |
Environment: | Cold Forests |
Organization: | Domesticated |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | — |
Level Adjustment: | — |
The Sidhe knights don't use horses but instead they use moose because they are far more dangerous and are more efficient in forests. Sidhe war moose are trained to gore their enemies while their riders impale them with lances or slash at them with swords. They are also trained to attack their enemies with their powerful hooves.
Combat[edit]
Powerful Charge: On a successful charge a sidhe war moose deals double damage.
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