Sidestep (3.5e Spell)

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Sidestep
Conjuration [(Teleportation)]
Level: Sorcerer 2, Wizard 2
Components: V
Casting time: 1 Immediate action
Range: You
Effect, or Area: Personal
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No


This spell allow to automatically avoid an impending physical attack by magically shifting your body 20 ft. away


You slide yourself along the ground a distance of 20 feet in any direction. (If the creature is flying or otherwise not on the ground, it moves parallel to the ground.) You can't slide into a space that is occupied by an ally, an enemy, or a solid object; if you attempt to do so, the spell automatically fail. You cannot slide up or down, but you can slide it over the edge of a cliff or other drop-off if you desire. You can cast this spell even when it's not your turn; however, you must cast it before your opponent finishes its movement on its current turn to gain the benefit.

If you go out of the enemy's range before the attacks are rolled, it can cause the failure of a Charge action or Full-Attack action. This movement does not provoke attacks of opportunity.




Spell adaptation from Kalamar: Villain Design Hanbook to D&D 3.5e



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