Sickle of Sorrow (3.5e Epic Spell)

From D&D Wiki

Jump to: navigation, search
Sickle of Sorrow
Conjuration
Spellcraft DC: 23
Components: V, S, M, F, XP
Casting time: 1 standard action
Range: 0 ft.
Duration: 8 hours
Saving Throw: Fortitude for half
Spell Resistance: No
To Develop: 207,000gp; 5 days; 8,280 EXP. Seeds: Conjure (DC 21), Life (DC 27), Slay (DC 25). Factors: transform negative levels increased by +100d4 (DC +400), standard action (DC +22), ignores SR (DC +40). Mitigating Factors: expensive spell focus 1,000,000g value (DC -200), expensive spell components 500,000g value (DC -200), burn 11,200 EXP during casting (DC -112).

At the moment of casting, a shadowy mass emerges from the center of the ebony skull used for the spell focus, composed partly of the diopside dust placed inside it, and congeals into a 10 ft. long sickle with sentience. The sickle already has a liking to you, so you can wield it without trouble. Once it hits a living creature, it uses its 1/round spell-like ability to imbue the hit creature with 100d4 transform** negative levels, or half on a successful Fortitude save. If the target creature has at least as many transform** negative levels as it does Hit Dice, it dies. If the subject survives and the transform** negative levels persist for 24 hours or longer, the subject must make another Fortitude saving throw, or the transform** negative levels are converted to actual level loss.

Material Component: 500,000g worth of diopside dust.

Focus: Ebony skull worth 1,000,000g

XP Cost: 11,200 XP



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!


Advertisements: