Sickle of Sorrow (3.5e Epic Spell)
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Conjuration | |
Spellcraft DC: | 23 |
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Components: | V, S, M, F, XP |
Casting time: | 1 standard action |
Range: | 0 ft. |
Duration: | 8 hours |
Saving Throw: | Fortitude for half |
Spell Resistance: | No |
To Develop: | 207,000gp; 5 days; 8,280 EXP. Seeds: Conjure (DC 21), Life (DC 27), Slay (DC 25). Factors: transform negative levels increased by +100d4 (DC +400), standard action (DC +22), ignores SR (DC +40). Mitigating Factors: expensive spell focus 1,000,000g value (DC -200), expensive spell components 500,000g value (DC -200), burn 11,200 EXP during casting (DC -112). |
At the moment of casting, a shadowy mass emerges from the center of the ebony skull used for the spell focus, composed partly of the diopside dust placed inside it, and congeals into a 10 ft. long sickle with sentience. The sickle already has a liking to you, so you can wield it without trouble. Once it hits a living creature, it uses its 1/round spell-like ability to imbue the hit creature with 100d4 transform** negative levels, or half on a successful Fortitude save. If the target creature has at least as many transform** negative levels as it does Hit Dice, it dies. If the subject survives and the transform** negative levels persist for 24 hours or longer, the subject must make another Fortitude saving throw, or the transform** negative levels are converted to actual level loss.
Material Component: 500,000g worth of diopside dust.
Focus: Ebony skull worth 1,000,000g
XP Cost: 11,200 XP
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