Shotgun, Western (3.5e Equipment)

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Shotgun, Western
Martial Two-Handed Projectile
Critical: 18-20/×2
Range Increment: 25 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 1
Diminutive 1
Tiny 1
Small 60 gp 2
Medium 60 gp 2d6 8 lb. 5
Large 10
Huge 20
Gargantuan 40
Colossal 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description[edit]

A western shotgun is primed by pulling the barrels down towards the handle, two shells are put into the barrels, the gun is closed, and the hammer on the back is pulled back. The shotgun fires in a cone 25 ft long by 10 ft wide; damage applies to all targets not obscured in that cone. Reloading a shotgun takes 2 shotgun shells, is a standard action, and provokes attacks of opportunity.

If a shotgun is fired at a target beyond 25 ft, not only do the default penalties apply, but the damage is reduced to 1d6 due to the distance reducing the number of hits.

Normally, operating a shotgun requires two hands; However, you can shoot a shotgun with one hand at a –4 penalty on attack rolls. You can shoot a shotgun with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

Enhancements[edit]

Note: Adamantine western shotguns do not gain the hardness bypass listed below.

Western Shotgun Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 60 gp 360 gp 10 5
Adamantine 3,060 gp 20 6 Bypass hardness less than 20
Deep Crystal 1,060 gp 10 15 Psionic
Mundane Crystal 360 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold n/a n/a n/a n/a
Mithral 4,060 gp 15 5 1/2 weight
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

See Also[edit]



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