Shotgun, Revolving Western (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | — | — | — | 1 | |||||||
Diminutive | — | — | — | 1 | |||||||
Tiny | — | — | — | 1 | |||||||
Small | 200 gp | — | — | 2 | |||||||
Medium | 200 gp | 1d8 | 10 lb. | 5 | |||||||
Large | — | — | — | 10 | |||||||
Huge | — | — | — | 20 | |||||||
Gargantuan | — | — | — | 40 | |||||||
Colossal | — | — | — | 80 | |||||||
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Description[edit]
A western revolving shotgun has a loop lever below the handle, which in order to cycle the drum is pushed away towards the barrel, then pulled back to the handle. Priming the gun takes a move action. The revolving shotgun is primed by pulling back the hammer on the top of the gun. The revolving shotgun has a drum which allows it to fire 6 times as a standard action without reloading. The revolving shotgun fires in a cone 25 ft long by 10 ft wide; damage applies to all targets not obscured in that cone. Reloading a shotgun takes 6 shotgun shells, is a full-round action, and provokes attacks of opportunity.
If a revolving shotgun is fired at a target beyond 25 ft, not only do the default penalties apply, but the damage is reduced to 1d4 due to the distance reducing the number of hits.
Enhancements[edit]
Note: Adamantine revolving western shotguns do not gain the hardness bypass listed below.
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 200 gp | 500 gp | 10 | 5 | — |
Adamantine | — | 3,200 gp | 20 | 6 | Bypass hardness less than 20 |
Deep Crystal | — | 1,200 gp | 10 | 15 | Psionic |
Mundane Crystal | — | 500 gp | 8 | 12 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | n/a | n/a | n/a | n/a | — |
Mithral | — | 5,200 gp | 15 | 5 | 1/2 weight |
Silver, Alchemical | n/a | n/a | n/a | n/a | — |
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See Also[edit]
Back to Main Page → 3.5e Homebrew → Equipment → Weapons