Shot, Heavy (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | — | — | — | — | |||||||
Diminutive | — | — | — | — | |||||||
Tiny | 5 sp | 1 | 1 lb. | — | |||||||
Small | 2 gp | 1d2 | 2 lb. | — | |||||||
Medium | 2 gp | 1d4 | 3 lb. | — | |||||||
Large | 4 gp | 1d6 | 6 lb. | — | |||||||
Huge | 8 gp | 1d8 | 12 lb. | — | |||||||
Gargantuan | 16 gp | 2d6 | 25 lb. | — | |||||||
Colossal | 32 gp | 3d6 | 50 lb. | — | |||||||
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Shot are steel balls designed to be hurled at targets to inflict bludgeoning damage. They frequently have engraved etching covering their surface to aid in gripping it. Diminutive and Fine sized version of this weapon can not exist.
The major drawback to this weapon is that due to its lack of a proper handle, if a character is somehow forced to use it in melee combat, it acts as an improvised weapon and they take the usual -4 ATK penalty. That penalty can be avoided by taking a weapon:proficiency feat with this weapon.
The main benefit of Heavy Shot is the great difficulty with which it takes to sunder it.
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Size | Hardness | Weapon Hit Points | Weapon Diameter | ||
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Fine | — | — | — | ||
Diminutive | — | — | — | ||
Tiny | 10 | 56 | 1.9 | ||
Small | 10 | 70 | 2.3 | ||
Medium | 10 | 81 | 2.7 | ||
Large | 10 | 102 | 3.4 | ||
Huge | 10 | 128 | 4.3 | ||
Gigantic | 10 | 164 | 5.5 | ||
Colossal | 10 | 207 | 6.9 |
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