Shophet (Pathfinder Archetype)
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Shophet (Paladin Archetype)[edit]
Sometimes, particularly religious communities elect an extraordinarily skilled military leader to serve as the gods' representative, unite the people, and protect them from a common threat. These leaders, often common folk before their election, must exercise unerring judgement and be looked up to by their subordinates, acting under the grace of their patron deity to guide their people towards salvation. These leaders are known as Shophtim.
Skills: A shophet adds Knowledge (local) and Perform instead of Knowledge (nobility) to her list of class skills.
Inspire Courage (Su): At 1st level, a shophet can instill heroism in her allies. This ability functions as the bard ability of the same name, and the shophet treats her paladin level as her bard level to determine its effects. The shophet may use this ability for a number of rounds per day equal to 4 + her Charisma modifier, plus an additional 2 rounds per paladin level after 1st. This ability replaces smite evil.
Speaketh the Lord (Ex): At 1st level, a shophet receives a bonus to Diplomacy, Perform (oratory), and Knowledge (local) checks equal to half her paladin level (minimum 1). This ability replaces detect evil.
Discerner of Truths (Sp): At 3rd level, a shophet can create an aura of truth around her. This functions as Zone of Truth, with the area centered on the shophet and moving with her. The shophet treats her paladin level as her caster level to determine the effects of this ability. Once per activation of this ability as a standard action, while the aura is present, the shophet may force one creature within the aura to answer a question, and the target must answer the truth to the best of its ability. The target may make a Will saving throw to ignore this ability; the DC of this save is equal to 10 + half your paladin level + your Charisma modifier. The shophet may use discerner of truths once per day at 3rd level, and an additional time per day for every 3 levels thereafter up to 6 times per day at 18th level. This ability replaces aura of courage.
Neder (Su): At 11th level, a shophet may swear a sacred oath to receive divine guidance. At the start of the day, while preparing her spells, the shophet may take on a certain limitation or duty for the day. This oath must be appropriate for the deity the shophet serves and the needs of her community, at the GM's discretion. As long as the shophet keeps her vow, she receives a sacred bonus equal to her inspire courage bonus on attack rolls, damage rolls, and saving throws on actions that directly pertain to her vow. If the shophet breaks her oath, she suffers a -2 penalty to all attack rolls, damage rolls, saving throws, and AC. This penalty remains until the shophet takes a long rest and prepares her spells again, and she must take the same vow the next day, if it is still viable. This ability replaces aura of justice.
Aura of Righteousness (Su): At 17th level, a shophet gains DR 5/chaotic instead of DR 5/evil. This alters aura of righteousness.
Judge of Salvation (Su): At 20th level, a shophet becomes an unbreakable pillar holding up her allies. Her DR increases to 10/chaotic. In addition, all allies affected by her inspire courage ability gain DR 10/chaotic, and whenever she uses her lay on hands ability to heal herself or a target of her inspire courage ability, all targets of her inspire courage ability recover the same amount of hit points and are affected by her mercies. This ability replaces holy champion.
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