Shoji (5e Creature)

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Shoji[edit]

Medium undead, neutral evil


Armor Class 15 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 12 (+1) 11 (+0) 13 (+1) 10 (+0)

Saving Throws Wis +4
Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life
Challenge 5 (1,800 XP)


Incorporeal Movement. The shoji can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

Multiattack. The shoji makes two attacks.

Ghost Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) necrotic damage.


ghost-samurai-curtis-bisbee.jpg

When soldiers die after violating oaths of fealty, their souls may rise as the spectral undead known as shoji. Though their arms appear rusted with age, the shoji's skills certainly haven't. Necromancers are fond of binding shoji to their will and using them as enforcers or bodyguards.

Undead Nature. A shoji doesn't require air, food, drink, or sleep.

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