Shock Guard (3.5e Spell)

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Sand Armor
Technique
Level: Electropath 2
Casting time: 1 round
Range: Personal
Duration: 1 min. per technician level
Saving Throw: None

Technique Points Required: 4

You cover yourself in an aura like cover of crackling energy, providing yourself with DR 5/energy and DR 2/-. The armor is visible as bolts of electricity crackling over your skin. If attacked by an unarmed opponent, they are given a DC 10 Fortitude save to resist being paralyzed for 1d4 rounds. If successful by less than a margin of 15, the unarmed attacker is stunned for 1d4 rounds. If successful by more than 15, the attacker is unscathed.

Attackers armed with metal weapons must make a DC 10 Fortitude save to resist being stunned for 1 round.

At creation, you may spend 2x technique points to increase the save DCs by x and increase energy resistance by x.

You may spend no more than twice your technician level in additional technique points on this technique.


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