Shock Guard (3.5e Spell)
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Technique | |
Level: | Electropath 2 |
---|---|
Casting time: | 1 round |
Range: | Personal |
Duration: | 1 min. per technician level |
Saving Throw: | None |
You cover yourself in an aura like cover of crackling energy, providing yourself with DR 5/energy and DR 2/-. The armor is visible as bolts of electricity crackling over your skin. If attacked by an unarmed opponent, they are given a DC 10 Fortitude save to resist being paralyzed for 1d4 rounds. If successful by less than a margin of 15, the unarmed attacker is stunned for 1d4 rounds. If successful by more than 15, the attacker is unscathed.
Attackers armed with metal weapons must make a DC 10 Fortitude save to resist being stunned for 1 round.
At creation, you may spend 2x technique points to increase the save DCs by x and increase energy resistance by x.
You may spend no more than twice your technician level in additional technique points on this technique.
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