Shitposter (5e Class)

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April Fools!
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Shitposter[edit]

Creating a ShitPoster[edit]


Quick Build

You can make a Shitposter quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Wisdom Second, choose Any background.

Class Features

As a Shitposter you gain the following class features.

Hit Points

Hit Dice: 1d10 per Shitposter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Shitposter level after 1st

Proficiencies

Armor: None
Weapons: Small arms
Tools: Musical instruments
Saving Throws: Charisma and Wisdom
Skills: Choose 2 from: Persuasion, Intimidation, Perception, History or Trick

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Discount coupon or (b) A Harmonica
  • (a) 5 Dagger or (b) More 5d10 PO
  • If you are using starting wealth, you have 5d4 x 10 gp, One phone and Infinity internet in funds.

Table: The Shitposter

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Bonus Proficiencies, Shit Points
2nd +2 Shitposter illusion 2
3rd +2 Trolling 3
4th +2 Ability Score Improvement 3
5th +3 Perfectly Ignored 4 2
6th +3 69 4 2
7th +3 Black humor 4 3
8th +3 Ability Score Improvement 4 3
9th +4 Shit explosion 4 3 2
10th +4 FAN CLUB 4 3 2
11th +4 Group animator 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 Improved auto resuscitation 4 3 3 1
14th +5 This is fake 4 3 3 1
15th +5 Trip to Brazil 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 Sacred number 4 3 3 3 1
18th +6 I will fight seriously 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 The end of the content The ultimatum 4 3 3 3 2

Bonus Proficiencies[edit]

You are the king of puns, You will always have an advantage on deception checks because you already have a lot of experience in deception.

Shit Points[edit]

The shit points are your magic points, every 5 levels you gain 1d8 plus your Charisma. you start with 6 plus your Charisma.

Shitposter illusion[edit]

At level 2 you learn to make illusions on the enemy by changing their thoughts making them see any meme.

Roll a Wisdom check against your Charisma if the enemy fails he has disadvantage on attacks for 1d4 turns.


Trolling[edit]

"Sticks and stones may break my bones but words will never hurt me!" Hardly applies when it's your words. You have perfected the art of getting under people's skin where only the most thick-skinned of people are able to even tolerate your words much less your existence.

At level 3, you can already make pranks for the enemies to fall, you roll the hit die, if the die hits you It won't do damage, but it will put a mark on the enemy that when he attacks you you can use it as a reaction by doing the enemy sees another target and misses the hit and loses the turn.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Perfectly Ignored[edit]

At level 5 As a reaction and 2 Shit Points, you can cut off the target's action before it is executed.

69[edit]

At level 6 by spending 1 shit point You enter a position of complete harmony and perfectionism, giving 1d4 extra Armor You can spend 2 more points to be 2d4 armor during 1d6 turns

Black humor[edit]

At level 7, you are able to throw such a heavy joke that if the enemy fails a Wisdom roll against your Charisma he will take 1d8 per round until he passes the roll by spending an action

Ability Score Improvement[edit]

Shit explosion[edit]

At level 9, you're so good at what you do, you get an extra round for being so experienced at posting shit.

FAN CLUB[edit]

At level 10, you start to be famous and can call your fans to attack the enemy.

roll 1d10 amount of fans falling from the sky or rising from the ground, which has 1d4 damage and 8 armor

Group animator[edit]

At level 11, when you use this ability, you and 5 other creatures of your choice gain advantage on charisma checks.

Any unconscious or fatigued creature will automatically raise with the same hp as it was incapacitated, if it is zero it will rise to 1

Ability Score Improvement[edit]

Improved auto resuscitation[edit]

At level 13, you can spend 3 shit points to recover with 10 hp and you're ready to do your action

This is a prank[edit]

At 14th level, using 2 points of shit, you say the effect on you is false, you ignore any effect for 1d6 rounds,

If you gain enough damage to knock him out with this ability, you can spend 3 more shit points to ignore and stay for 1d4 turns before falling into the death state.

Trip to Brazil[edit]

At level 15, you spend 1 shit point and roll 1d20 against enemy armor, if you hit you roll damage and still steal the enemy's weapon.

Gigachad[edit]

At level 16, Spend 5 shit points, you strangely turn gray, your muscles jump, you can lift anything 10x your body weight, every melee attack does 1d12 more damage, and every strength roll gives you more 15 on roll per 1d8 rounds

Sacred number[edit]

At level 17, you roll a hit die and if you hit your blow it will do the damage, but mysteriously a man in a suit will appear who will take another shot dealing 2d12 extra damage on your sword damage, Spending only 1 shit point before the roll.

I will fight seriously[edit]

At level 18, you spend 10 shit points to fight seriously, with this mode activated you gain immunity to: frighten, intimidate, enchant and passify. Your only objective in this mode is to finish off your enemy, being impossible for you to flee the battle, in this mode you also gain an extra 6d12 damage on any melee weapon hit roll, but you will have disadvantage in ranged weapons.

The end of the content[edit]

As a final evolution you become a great sage, gaining 20 wisdom

The ultimatum[edit]

As a bonus action, you can choose to take all the damage from a hit, even if it's area damage, to protect all your friends, and after taking this damage you will become a perfect copy of your enemy, but at the end of the fight you will die. .

SPELLS[edit]

You know all of the spells on the basic Bard spell list

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Shitposter class, you must meet these prerequisites: 18 Charisma and 16 Wisdom

Proficiencies. When you multiclass into the Shitposter class, you gain the following proficiencies:


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