Shipwright, Variant (5e Background)

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You are a craftsman who has been working with ships long enough to be considered an expert. What drove you to start working on waterborne vessels? Were you born in to the trade, or perhaps you meet a shipwright who inspired you and took you on as an apprentice? Do you own your own shipyard, in which you service others at your own pace, or are you simply a skilled laborer under someone else's employ? What drives you to continue to put your best foot forward on your work, do you seek the approval of a master, do you seek to prove your skill to the world, or do you just simply enjoy seeing ships the way they are supposed to be on the water? Regardless of how you got your start and your current working conditions, you still strive to see that the best quality vessels make it out to sea with your assistance.

Skill Proficiencies: Choose two from: History, Investigation, Nature, & Survival.

Tool Proficiencies: Artisan's tools and Vehicles (water).

Languages: Common and one other standard language of your choice.

Equipment: Common clothes, one type of artisan's tools, a manual on ship maintenance and additions, a symbol of your experience as a shipwright(consult with DM to customize this symbol), and a pouch containing 20 gp.

Feature: Visionary[edit]

Whenever you attempt to conceptualize a repair or an upgrade to an air or water vehicle that requires special materials, you know of said materials and where to find them, but dependent on the materials or what they will be used for, the DM may rule their rarity/difficulty when it comes to obtaining them. Additionally whenever you attempt to fix a water vehicle, make an upgrade or an addition, you have advantage on the ablilty check being made.

Suggested Characteristics[edit]

d8 Personality Trait
1 I like to talk in length about my profession.
2 I enjoy sailing into new ports and new making friends over a flagon of ale.
3 I am well known for my work and want to make sure everyone appreciates it. Im always taken aback when people haven't heard of me.
4 My language is a foul as an otyugh nest.
5 I'm full of witty aphorisms and have a proverb for every occasion.
6 My friends know they can rely on, me no matter what.
7 I believe that anything worth doing is worth doing right. I can't help it - I'm a perfectionist.
8 I never pass up a friendly wager.
d6 Ideal
1 Respect. The thing that keeps the ship together is the mutual respect between the captain and crew. (Lawfull)
2 Generosity. My talents were given to me so I could use them to better the world. (Good)
3 Freedom. The sea is freedom - freedom to go anywhere and do anything. (Chaotic)
4 Greed. Im only in it for the money. (Evil)
5 People. I am committed to my crewmates, not to ideals. (Neutral)
6 Aspiration. I work hard to be the best there is at my craft. (Any)
d6 Bond
1 The ship is most important place in the world to me - crewmates come and go.
2 I owe my guild a great debt for forging me into the person I am today.
3 I'll always remember my first ship.
4 One day I will return to my guild and prove that I am the greatest of them all.
5 I was cheated out of my fair share of profits, and I want to get my due.
6 Ruthless pirates murdered my captain and crewmates, stole our ship, and left me to die. Vengeance will be mine.
d6 Flaw
1 I follow orders, even if I think they are wrong.
2 I am quick to assume someone is trying to cheat me.
3 Once I start drinking, it's hard for me to stop.
4 I'm never satisfied with what I have - I always want more.
5 My pride will probably lead to my destruction.
6 I am terribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

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