Shieldloth (5e Creature)

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Shieldloth[edit]

Small fiend (yugoloth), neutral evil


Armor Class 10
Hit Points 3 (2d6 - 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 6 (-2) 8 (-1) 9 (-1) 12 (+1)

Saving Throws Str +4, Cha +3
Skills Perception +1
Proficiency Bonus +2
Damage Resistances cold, fire, lightning; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities grappled, paralyzed, petrified, poisoned, restrained
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 11
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 3 (700 XP)


Charge. If the shieldloth moves at least 20 feet straight toward a target and then hits it with a force field attack on the same turn, the target takes an extra 9 (2d8) force damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed 20 feet away from the shieldloth.

Excludes Everything. The shieldloth can't carry any object for more than 1 minute.

Innate Spellcasting. The shieldloth's innate spellcasting ability is Charisma (spell save DC 11). The shieldloth can innately cast the following spells, requiring no material components:

2/day each: darkness, detect magic

Magic Resistance. The shieldloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The shieldloth's weapon attacks are magical.

ACTIONS

Force Field. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage.

Teleport. The shieldloth magically teleports up to 60 feet to an unoccupied space it can see.


Shieldloths are white yugoloths somewhat resembling shadow demons with spindly limbs and small heads. They magically produce forcefields, which you can always tell are there, sticking approximately 2 inches out from their bodies all over, but which don't really have a colour until they make contact with something, and start to crackle with blue green and purple energy. These shields protect them from nearly everything, but they also have a cost; over years of evolution the shieldloths inside have become incredibly frail. In combat, since they cannot effectively hold weapons they charge at their enemies, damaging them with their shields.

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