Shield Hero (Shield Hero Campaign Setting)

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Legendary Shield Hero[edit]

A user gifted with indestructible defense at the expense of offensive power summoned to the world to help his fellow heroes survive the waves

The "Devil" of the shield[edit]

You will find many people who thinks of you and the shield you carry as a bad side of the devil, it will test your patience to prove these people wrong and not let their views of the shield cause issues for you and your allies. Your durability will be tested as you fight in front to stop enemies from killing your allies.

Creating a Shield hero[edit]

Who does your Character see his position with your team? Is he the tank opening opportunity's for his allies to strike? Maybe

he protects he team through using all his power to kill all issues for his friends? Does he stale the Enemy for

his smarter and more destructive allies so he stops them in their tracks as his team goes and kills the commander?

Quick Build

To build a shield follow these suggestions, your highest stat will be constitution, second it should be followed by wisdom, then pick the Summoned Hero background

Class Features

As a Shield Hero you gain the following class features.

Hit Points

Hit Dice: 1d12 per Shield Hero level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Shield Hero level after 1st

Proficiencies

Armor: All Armor, Shields
Weapons: None
Tools: None
Saving Throws: Constitution, Wisdom
Skills: Choose two from Athletics, Animal Handling, Insight, Medicine, Perception, Survival, Intimidation, or Arcana.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • The Legendary Shield
  • (a) Common clothing or (b) Modern Day clothing(for characters who were called from another world)
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • If you are using starting wealth, you have 4d10 x10 gp in funds.

Table: The Shield Hero

Level Proficiency
Bonus
SP Points Features Enhancement modifier Shield forms Martial Arts Die
1st +2 2 + con Pain Nullification, Cardinal Hero, Improved shield defense +1 3 -
2nd +2 4 + con Martial Arts +1 4 1d4
3rd +2 6 + con *Insert Name of Subclass catagory here when made*, First/Fast level Magic +1 5 1d4
4th +2 8 + con Ability Score Improvement +1 6 1d6
5th +3 10 + con Cursed Series +1 8 1d6
6th +3 12 + con Power up method: Energy Boost +1 9 1d6
7th +3 14 + con [[#|]] +1 10 1d6
8th +3 16 + con Ability Score Improvement +1 11 1d6
9th +4 18 + con [[#|]] +2 13 1d8
10th +4 20 + con [[#|]] +2 14 1d8
11th +4 22 + con [[#|]] +2 15 1d8
12th +4 24 + con Ability Score Improvement +2 16 1d8
13th +5 26 + con [[#|]] +2 18 1d10
14th +5 28 + con [[#|]] +2 19 1d10
15th +5 30 + con [[#|]] +2 20 1d10
16th +5 32 + con Ability Score Improvement +2 21 1d10
17th +6 34 + con [[#|]] +6 23 1d12
18th +6 36 + con Ability Score Improvement +6 24 1d12
19th +6 38 + con Ability Score Improvement +6 25 1d12
20th +6 40 + con [[#|]] +6 26 1d12











Multiclassing[edit]

Requirements There is no way to multiclass into the Shield hero or other Cardinal weapons, If the Dm Allows the requirements are 15 Wisdom and 13 Constitution

Proficiency If the dm allows multiclassing you gain proficiency in All Armor types and Shield

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