Shield Fighter (3.5e Class)
Shield Fighter[edit]
Shield fighters are strong and choose to take the roll of defending their self and the party above all.
Playing a Shield fighter[edit]
Starting Gold same as a fighter
Alignment any
Abilities Strength and Dexterity
Required Strength +18 required
Required Feat Shield Specialization
Preferred Race dwarfs, orcs/half orcs, goliaths, giants or any strong and dexterous race.
hit dice +d10
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Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Dual Shields, Improved Shield bash | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | Two Weapon shield bash, Ambidextrous | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | Powerful build, Bonus feat | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | Sheild Evasion, Reflex Shielding | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | Tower Bash, Bonus feat | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features[edit]
The following class features are available to the Shield Fighter.
Weapon and Armor Proficiency: The shield Fighter is proficient with all shields, with all types of armor (heavy, medium, light) simple and only proficient short swords.
Improved Shield Bash: At first level the shield Fighter gains Improved Shield Bash as a bonus feat. This feat is awarded without any prerequisites. with this feat you don't loose your AC bonus when attacking.
Dual Shields: At first level the shield Fighter gains the ability to wield a shield in both hands and use them together as if they are part of his body. A shield fighter is a master of movement as much as a master of shield usage. Whenever he is attacked he gains the shield bonus regardless of direction and cannot be flanked. While using two shields he gains the AC bonus of both shields to his AC.
Two Weapon Shield bash: Same as the feat two weapon fighting. you can now use improved shield bash with both your main hand shield and your off hand shield as a two weapon attack.
Ambedextrous (Ex): At 2nd level a Shield Fighter gains the feat Ambidextrous, this works just like the 3.0 feat. when two weapon fighting you don't take any penalties for using your off hand shield to attack.
Bonus feat (Ex): At 3erd level and at 5th level you gain a bonus feat. the Shield Fighter may choose from the 3.5e Armor and Shield feats.
Powerful Build (Ex): Using such heavy Shields in both arms makes one powerful, as they learn how to balance themselves, push thrust and use their momentum in their swings. At 3erd level a shield is treated as a two-handed weapon for strength purposes and applies to power attack. Shield fighters are also unaffected by reduced movement from their armor check penalty from both their armor and shield and they can move freely with heavy plate and dual wielding tower tower shields. if you get this from another race or class you can pick a bonus feat instead.
Sheild Evasion (Ex): At 4th level a Shield Fighter has mastered usinng his sheild to his defenses. He can use his dual shelds to block attacks like the Evasion skill instead of dodging. He gains evasion. If he already possess evasion, he instead gains improved evasion. you may also take the 3.5e Improved shield Evasion feat as one of your Bonus feats without meeting the prerequisite.
Reflex Shielding (Ex): At 4th level a Shiel Fighter gains Reflex Shielding as a bonus feat. You add the AC of both your heavy shield to your base reflex saving throw. When using a heavy shield or a tower shield, you add the AC of both your shields to your base Reflex save. Any other AC bonuses that other shield feats and enhancements provide such as Shield Mastery (3.5e Feat) or Shield Expertise (3.5e Feat), can be added to the base Reflex save
Tower Bash (Ex): Even the bulk of a tower shield will not prevent a shield Fighter from using it as a weapon. At level 5 a shield Fighter can shield bash while dual wielding tower shields in both hands. they don't take any penalties for attacking and defending with tower shields. medium Shield fighters deal 1d8 damage with a spiked tower shield, 20/x2 crit, counts as a one-handed weapon with a Str requirement of 18, and is martial. large shield fighters deal 2d8, huge deal 4d8 and gargantuan deal 6d8 due to their shear force and strength.
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