Shatjan (5e Creature)

From D&D Wiki

Jump to: navigation, search

Shatjan[edit]

Large fey (shatjan), lawful neutral


Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Con +5
Skills Perception +4, Survival +4
Proficiency Bonus +2
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP)


Innate Spellcasting. The shatjan’s innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: speak with animals
1/day: ice storm

Cold Aura. A 10-foot radius around the shatjan is always at freezing temperature. Each hostile creature that starts its turn within the aura must succeed on a DC 14 Constitution saving throw or take 3 (1d6) cold damage.

Ice Walk. The shatjan can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

ACTIONS

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Bone-Tipped Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) cold damage.

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 3 (1d6) cold damage.

Freezing Breath (Recharge 5–6). The shatjan exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


The shatjans are humanoid reindeers that stands about 8 feet tall, with a stocky, muscular build. Its body is covered in thick, gray to dark brown fur, especially around its head, neck, shoulders, and forearms. Males sport impressive antlers, while females have smaller, but still prominent antlers. Their clothing is made from animal skins and bark, often decorated with intricate patterns and symbols.

Shatjans are solitary creatures, deeply connected to the reindeer herds they protect. They are not naturally aggressive but will fiercely defend their herds from predators and threats. They are accustomed to the harsh conditions of the icy tundra and possess an innate ability to manipulate the cold around them. Shatjans prefer to avoid combat, using their surroundings to their advantage and only engaging when absolutely necessary.

During the summer, shatjans live in small family groups near the edge of forests and tundra in the Hordelands, building temporary shelters. In winter, they follow the reindeer into the forests, living in ice caves or leather tents. They are self-sufficient, primarily eating the same foods as reindeer but occasionally trading with nearby human tribes for vegetable delicacies.

The shatjans are revered by local human tribes like the Tuigan as powerful totem spirits. They feature prominently in local folklore, and tribesmen treat encounters with them as good omens, often making offerings before hunts to gain their favor. Shatjans have a neutral view of humans, treating them as another force in their environment to contend with, and they can communicate in the languages of nearby human tribes. However, the Tuigan are sometimes able to recruit the Shatjans in their army as a tough unit of monstrous infantry.

4.00
(one vote)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: