Sharp-shot (5e Subclass)
Sharp-shot[edit]
Ranger Subclass
You have practiced your aim till you can nearly never miss.
- Great Aim
Starting at 3rd level you can spend a bonus action on your turn to gain advantage on your next attack roll you make on your turn, when you do this with a ranged weapon it doubles the range. You can’t move more than half your movment speed on the turn you use this ability.
- Perfect Aim
Starting at 3rd When you attack with a ranged weapon, you score a critical hit on a roll of 19 or 20
- True Shot
At 7th when you score a critical against a creature using a ranged weapon, the target then becomes targeted by you. While a creature is targeted by you, you gain the following benefits:
- You can target the targeted creature from up to 1 mile away with a ranged weapon attack as long as it is not behind total cover.
- You deal additional damage to the targeted creature with ranged weapon attacks, this damage is equal to your level.
- You can make an attack against this creature as a bonus action.
A creature is no longer targeted by you after 1 minutes or until you choose for it to be.You can only have one creature be targeted by you at any given time.
- Increased Aim
At 11th level you crit on a roll of 18, 19 or 20 when you attack with a ranged weapon. In addition, wether you are an elf or not, you can take the elven accuracy feat once you gain the option to.
- True Aim
Starting at 17th level you can enter an archery stance as a bonus action on your turn, while in this stance you gain the following benefits:
- You score a critical hit on a roll of 15, 16, 17, 18, 19, or 20.
- All of your ranged weapon attacks have a range of 1,000 feet
- You ignore cover if you can see the target or know its location when making a ranged weapon attack.
- Your ranged weapon's damage die is a minimum of 1d12.
While in this stance you can't move more than 5 feet on your turn.
Back to Main Page → 5e Homebrew → Character Options → Subclasses