Sharp-shot (5e Subclass)

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Sharp-shot[edit]

Ranger Subclass

You have practiced your aim till you can nearly never miss.

Great Aim

Starting at 3rd level you can spend a bonus action on your turn to gain advantage on your next attack roll you make on your turn, when you do this with a ranged weapon it doubles the range. You can’t move more than half your movment speed on the turn you use this ability.

Perfect Aim

Starting at 3rd When you attack with a ranged weapon, you score a critical hit on a roll of 19 or 20

True Shot

At 7th when you score a critical against a creature using a ranged weapon, the target then becomes targeted by you. While a creature is targeted by you, you gain the following benefits:

  • You can target the targeted creature from up to 1 mile away with a ranged weapon attack as long as it is not behind total cover.
  • You deal additional damage to the targeted creature with ranged weapon attacks, this damage is equal to your level.
  • You can make an attack against this creature as a bonus action.

A creature is no longer targeted by you after 1 minutes or until you choose for it to be.You can only have one creature be targeted by you at any given time.

Increased Aim

At 11th level you crit on a roll of 18, 19 or 20 when you attack with a ranged weapon. In addition, wether you are an elf or not, you can take the elven accuracy feat once you gain the option to.

True Aim

Starting at 17th level you can enter an archery stance as a bonus action on your turn, while in this stance you gain the following benefits:

  • You score a critical hit on a roll of 15, 16, 17, 18, 19, or 20.
  • All of your ranged weapon attacks have a range of 1,000 feet
  • You ignore cover if you can see the target or know its location when making a ranged weapon attack.
  • Your ranged weapon's damage die is a minimum of 1d12.

While in this stance you can't move more than 5 feet on your turn.

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