Shardbeasts (3.5e Creature)
From D&D Wiki
Shardbeast, Green[edit]
N Diminutive-Medium Animal | |
Init/Senses | +4/Listen +8, Spot +8 |
AC | +5 base animal, touch see ac, flat-footed see ac |
hp | 3 times base animal, core 7 (NA HD) |
Immune | Shell all elements, core all fire. |
Fort/Ref/Will | +10/Base Animal/Base Animal |
Speed | Base animal (flying animals cannot fly as a shardbeast) |
Melee | base animal |
Space/Reach | 5 ft./NA |
Base Atk/Grp | base animal/base animal |
Abilities | Str base animal, Dex base animal, Con 2x base animals, Int base animal, Wis base animal, Cha base animal |
SQ | Green Shardbeasts are the Shardmind equivalent of animals, so they have two health pools, that of the shell (3x base animal of DM's choice), and 1d10 of the core which loses 1 per minute unless allowed to reform a shell [Usually rocks]) |
Feats | base animal |
Skills | base animal |
Advancement | — |
Possessions | none |
Reform | if placed in a valid source of protection the core can reform a regain at max half health of the original shell in an encounter(loose stones, or the parts of its old shell) |
Strategies and Tactics[edit]
Break the shell to reveal the core, and deal direct damage to it.
Sample Encounters[edit]
Party is out hunting or traveling through the woods, and just like any other wild animal it would attack or be noticed in the brush near the path.
Ecology[edit]
Solo or in small groups Environment: Anywhere the base animal would live Typical Physical Characteristics: Loose or large stones in the shapes of the animals they are attempting to represent (rock wolf, stone bear, pebble squirrel, etc). Alignment: As Neutral as Animals can be
Lore[edit]
Shardbeasts to the naked eye seem to be simple monsters of stone, but upon further inspection of their cores, would reveal that the person is now holding the solid form of a soul. These solid souls seek a body, but because of their origin can not find a suitable flesh source and the cores have to resort to using the stones and natural materials around them.
Sample Lair[edit]
Forests and Caves
Typical Treasure[edit]
The small green crystal like core, if placed into a stone source, it can reform, and become no longer aggressive( players may attempt to make one a companion).
Advanced Creatures[edit]
The Blue and Black Shardbeasts
Shardbeast, Blue[edit]
N Huge Abberation | |
Init/Senses | +4/Listen -8, Spot -8 |
AC | 10, touch 4, flat-footed 6 |
hp | 75, core 15(2d8) (2d8+60 HD) |
Immune | Shell all elements, core all fire. |
Fort/Ref/Will | +10/0/+10 |
Speed | 5 ft |
Melee | 1d10+9 |
Space/Reach | 5 ft./10ft |
Base Atk/Grp | +5/NA |
Abilities | Str 26, Dex 4, Con 18, Int 2, Wis 2, Cha 2 |
SQ | Blue Shardbeasts are Shardmind trapped within a shell too large for them to control much less see out of, if freed it would reform a shell suitable for their crystal size (becoming a normal Shardmind). The core loses 1 hp per day unless allowed to reform a shell [Usually rocks]) |
Feats | NA |
Skills | Na |
Advancement | — |
Possessions | none |
Reform | if placed in a valid source of protection the core can reform a regain at max half health of the original shell in an encounter(loose stones, or the parts of its old shell) |
Strategies and Tactics[edit]
Break the shell to reveal the core, and deal direct damage to it.
Sample Encounters[edit]
Party is out hunting or traveling through the woods, and this slow moving stone behemoth can be seen lumbering towards the party, if attack it would defend its core.
Ecology[edit]
Solo or in small groups Environment: Caves or Mountains Typical Physical Characteristics: Huge Four legged rock golem like monsters, with the core not controlling the shell inside. Alignment: As Neutral good or evil
Lore[edit]
Shardbeasts to the naked eye seem to be simple monsters of stone, but upon further inspection of their cores, would reveal that the person is now holding the solid form of a soul. These solid souls seek a body, but because of their origin can not find a suitable flesh source and the cores have to resort to using the stones and natural materials around them.
Sample Lair[edit]
Forests and Caves
Typical Treasure[edit]
The football sized blue crystal like core, if placed into a stone source, it can reform, and become no longer aggressive( players may attempt to make one a companion).
Advanced Creatures[edit]
The Black Shardbeasts
Shardbeast, Black[edit]
NGE Gargantuan Outsider | |
Init/Senses | +4/Listen +16, Spot +16 |
AC | 5, touch 0, flat-footed 1 |
hp | 200, core 50(25 per core) ( HD) |
Immune | Shell all elements, core all fire. |
Fort/Ref/Will | +10/0/+10 |
Speed | 5 ft |
Melee | 1d20+10 |
Space/Reach | 5 ft./30ft |
Base Atk/Grp | +5/NA |
Abilities | Str 30, Dex 4, Con 18, Int 2, Wis 2, Cha 2 |
SQ | Black Shardbeasts are special in the regard that their shell contains two large halves of one boulder sized core. The two halves much work in tandem to proceed towards their goal (neutral good vs. neutral evil). The DM should roll at a disadvantage to form decisions ( roll 2 keep the lowest). The core loses 1 hp per month unless allowed to reform a shell [Usually small hills]) |
Feats | NA |
Skills | Knowledge(planes)+18 |
Advancement | — |
Possessions | none |
Reform | if placed in a valid source of protection the core can reform a regain at max half health of the original shell in an encounter(loose stones, or the parts of its old shell) |
Strategies and Tactics[edit]
Break the shell to reveal the cores, and deal direct damage to it.
Sample Encounters[edit]
The party comes upon a crashed meteor site, and upon closer inspection the soon discover that the meteor is infact the black core shardbeast.
Ecology[edit]
Solo or in small groups Environment: Caves or Mountains Typical Physical Characteristics: Gargantuan Four legged rock golem like monsters, with the cores controlling the body. Alignment: Conflicted
Lore[edit]
Shardbeasts to the naked eye seem to be simple monsters of stone, but upon further inspection of their cores, would reveal that the person is now holding the solid form of a soul. These solid souls seek a body, but because of their origin can not find a suitable flesh source and the cores have to resort to using the stones and natural materials around them.
Sample Lair[edit]
Space Debris crash sites
Typical Treasure[edit]
The obsidian black halves of the boulder sized core, if placed into a stone source, it can reform, and at which time it would be unpredictable. It is advised also to not let the two halves of the cores to fuse into one. (Subsequent beast would be considered colossal)
Advanced Creatures[edit]
NONE
Back to Main Page → 3.5e Homebrew → Creatures → CR 7