Shadowweaver (5e Class)

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Shadowweaver [edit]

In the realm of twilight, a lone adventurer named Kael found themselves drawn by haunting whispers that traversed through time. In the present timeline, Kael discovered the path of the Umbral Agent, a mysterious class that wielded the power of illusions and stealth. Cloaked in shadows, Kael became an elusive figure, manipulating reality itself with deceptive prowess. As they traversed the haunted ruins, Kael's adversaries fell victim to their illusions, and their stealthy movements evaded every threat. However, the whispers of darkness called to Kael, tempting them to embrace the full potential of the Umbral Agent's powers. In the past, Kael found themselves in the heart of a heavily guarded fortress, uncovering the path of the Umbra Shifter. Here, they became an enigmatic silhouette, blending with the shadows, and moved undetected through the labyrinthine passageways. The fortress echoed with the tales of the Umbra Shifters' mastery over darkness, and Kael proved their skills by reaching previously unreachable areas and deftly acquiring the coveted artifact. Yet, the allure of the shadows tested their resolve, beckoning them to embrace the transformation fully. In the future, a cataclysm loomed, threatening to plunge the world into eternal darkness. As Kael faced the path of the Abyssal Duelist, they found themselves in a desperate situation, with the shadowy portal drawing the world ever closer to doom. In a daring one-on-one duel within the dark realm, Kael's mastery over the shadows allowed them to overcome the formidable guardian, sealing the portal and averting catastrophe. The voice of darkness persisted, urging Kael to claim the power that lay within their grasp. Now, separated by time, Kael stands at a crossroads. Each timeline represents a different aspect of the Shadowweaver's power, enticing them with unique abilities and challenges. As they navigate through the ever-shifting realms, Kael's destiny intertwines with the legacy of the Shadowweavers. The whispers of darkness call to them, urging them to embrace the enigmatic path, and find the delicate balance between light and shadow within their heart. The choice lies before them, and only Kael can unravel the enigma of the Shadowweaver and wield its power in ways that may shape the fate of the realm forever.


Creating a Shadowweaver[edit]

What led your character to become a Shadowweaver? What are your character's motivations for wielding the powers of a Shadowweaver? How does your character view darkness and shadows? What is your character's relationship with the enigmatic Shadowweaver order? How does your character interact with others, both allies and foes? What challenges and conflicts does your character face in maintaining balance between light and darkness? How does your character handle moments of internal conflict related to their Shadowweaver abilities? What are your character's long-term goals as a Shadowweaver? How does your character's past influence their decisions and actions in the present? What growth and development do you envision for your character over time?

Quick Build

Creating a swift and potent Shadowweaver is a breeze with these guidelines. Prioritize Dexterity as your highest ability score, accompanied by Charisma to bolster your enchanting prowess. Next, opt for the Cloaked in Shadows background to immerse yourself in the enigmatic world of twilight. Lastly, select the trusty shortsword as your weapon of choice, swift and versatile, perfect for weaving shadows into your every move. Complete your preparations with the dungeoneer's pack, ensuring you're equipped for any challenging adventure that awaits.

Class Features

As a Shadowweaver you gain the following class features.

Hit Points

Hit Dice: 1d8 per Shadowweaver level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Shadowweaver level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Charisma
Skills: Choose two from: Stealth, Sleight of Hand, Arcana, Deception, Investigation, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Shortsword
  • Dungeoneer's pack
  • If you are using starting wealth, you have 2d4 x 10 gp in funds.

Table: The Shadowweaver

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st +2 Shadow Manipulation
2nd +2 Evasive Shadows
3rd +2 Cloak of Deception
4th +2 Ability Score Improvement, Ability Score Improvement
5th +3 Dark Veil
6th +3 Umbral Strike
7th +3 Shadow Sight
8th +3 Ability Score Improvement, Ability Score Improvement
9th +4 Shadow Form
10th +4 Umbral Bonds
11th +4 Eclipse Form
12th +4 Ability Score Improvement, Ability Score Improvement
13th +5 Shadow Projection
14th +5 Veil of Shadows
15th +5 Eclipsed Mastery
16th +5 Ability Score Improvement, Ability Score Improvement
17th +6 Umbral Revelation
18th +6 Shadow Evasion
19th +6 Ability Score Improvement, Ability Score Improvement
20th +6 Shadow Mastery

Cloak of Deception[edit]

The Cloak of Deception class feature enhances the Shadowweaver's mastery over illusions and deception. At Level 3, they gain the ability to disguise themselves magically with the *Disguise Self* spell, which they can cast without expending a spell slot. This allows them to assume different appearances and identities, enabling them to slip past enemies unnoticed or confuse their adversaries. With the Cloak of Deception, the Shadowweaver becomes a master of subterfuge and intrigue, using their powers of illusion to manipulate situations to their advantage.

Level 3

The Shadowweaver gains the ability to cast the *Disguise Self* spell without expending a spell slot. Once used, they can't use this feature again until they finish a short or long rest.

Dark Veil[edit]

The Dark Veil class feature grants the Shadowweaver the power to create a magical dark veil, providing cover and enhancing their evasiveness. At Level 5, as an action, the Shadowweaver can conjure a dark veil around themselves or an ally within 30 feet. The veil grants three-quarters cover and bestows advantage on Dexterity saving throws until the start of the next turn. This ability allows the Shadowweaver to shield themselves or their allies from harm while shrouded in darkness. However, using this feature requires a short or long rest before it can be used again. With the Dark Veil, the Shadowweaver becomes a formidable protector, skillfully maneuvering through the shadows and shielding their companions from danger.

Level 5

As an action, the Shadowweaver can create a magical dark veil that surrounds themselves or an ally within 30 feet. The veil provides three-quarters cover and grants advantage on Dexterity saving throws until the start of their next turn. They must finish a short or long rest before using this feature again.

Umbral Strike[edit]

The Umbral Strike class feature empowers the Shadowweaver's weapon attacks with dark energy, inflicting additional necrotic damage upon their foes. Starting at Level 6, the Shadowweaver's weapon attacks deal an extra 1d6 necrotic damage. As they advance in power, this additional damage increases to 2d6 at Level 11 and further amplifies to 3d6 at Level 17. The Umbral Strike enhances the Shadowweaver's offensive capabilities, making them a formidable force on the battlefield. With each strike, the darkness within them manifests into a deadly force, striking fear into their enemies and leaving them marked by the shadows' malevolent power.

Level 6

The Shadowweaver's weapon attacks deal an additional 1d6 necrotic damage.

Level 11

The extra damage from the Umbral Strike increases to 2d6.

Level 17

The extra damage from the Umbral Strike increases to 3d6.

Shadow Sight[edit]

The Shadow Sight class feature heightens the Shadowweaver's perception in darkness, granting them an extraordinary ability to see clearly even in the deepest of shadows. Starting at Level 7, the Shadowweaver gains the remarkable ability to see in total darkness, including magical darkness, up to an impressive range of 120 feet. This remarkable sight allows them to navigate through the darkest of environments and perceive hidden threats that would be invisible to others. With their Shadow Sight, the Shadowweaver emerges as a true master of darkness, capable of uncovering secrets and overcoming challenges that lie shrouded in shadows.

Level 7

The Shadowweaver gains the ability to see in total darkness, even in magical darkness, up to 120 feet.

Shadow Form[edit]

The Shadow Form class feature marks a pivotal moment in the Shadowweaver's journey, granting them the ability to embrace their connection with darkness and transform into an ephemeral shadow for a limited time. At Level 9, the Shadowweaver gains the extraordinary power to enter their Shadow Form once per long rest. During this transformation, they become an intangible shadowy figure, gaining remarkable benefits that enhance their prowess as a master of darkness.

While in their Shadow Form, the Shadowweaver gains the following benefits: - Resistance to all damage, providing enhanced durability and resilience against various attacks. - Advantage on Dexterity (Stealth) checks, allowing them to move with unparalleled stealth and concealment. - The ability to move through other creatures and solid objects as if they were difficult terrain, enabling them to navigate through obstacles and bypass physical barriers.

The Shadow Form empowers the Shadowweaver to transcend the limitations of the material world and embody the essence of darkness itself. This extraordinary ability reflects their deep connection to the shadow realm, granting them an unparalleled advantage in various situations. As the Shadowweaver harnesses the might of their Shadow Form, they become a formidable force, able to strike from the shadows and leave their enemies in awe of their shadow-woven power.

Level 9

Once per long rest, the Shadowweaver can transform into an ephemeral shadow form for 1 minute. While in this form, they gain resistance to all damage, advantage on Dexterity (Stealth) checks, and the ability to move through other creatures and solid objects as if they were difficult terrain.

Umbral Bonds[edit]

The Umbral Bonds class feature grants the Shadowweaver a unique ability to create a magical bond with an ally within 30 feet. This bond allows them to transfer one of their spells to the bonded ally, granting them access to the magical power the Shadowweaver wields. At Level 10, the Shadowweaver gains the power to forge these mystical connections, strengthening their bonds with their allies and enhancing their tactical capabilities.

As an action, the Shadowweaver can transfer a spell of 1st level or higher that they cast to the bonded ally. This extraordinary ability allows them to share their spellcasting prowess, enabling their ally to harness the magical energies that flow through the Shadowweaver. The bond allows for seamless spell sharing, empowering the ally to utilize the transferred spell as if it were their own.

Once used, the bond is broken and must be reestablished with a short or long rest. This limitation ensures that the Umbral Bonds ability is used thoughtfully and strategically. The Shadowweaver can use this feature to aid their allies in dire situations, turning the tides of battle and unleashing a united display of power and magic.

The Umbral Bonds exemplify the Shadowweaver's ability to connect with others, share their knowledge and strength, and enhance their allies' potential. This unique class feature emphasizes the importance of teamwork and cooperation, highlighting the Shadowweaver's role as a powerful and versatile support within their adventuring party.

Level 10

The Shadowweaver can create a magical bond with an ally within 30 feet. As an action, they can transfer a spell of 1st level or higher that they cast to the bonded ally. Once used, the bond is broken and must be reestablished with a short or long rest.

Eclipse Form[edit]

The Eclipse Form class feature represents the pinnacle of the Shadowweaver's mastery over darkness, allowing them to transcend into an all-encompassing darkness for a limited time. At Level 11, the Shadowweaver can transform into this powerful form, gaining incredible benefits that showcase their full potential as a master of shadows.

Once per long rest, the Shadowweaver can invoke the Eclipse Form, transforming into a being of pure darkness for 1 minute. While in this form, they gain immunity to all damage, making them nearly invulnerable to physical and magical assaults. Additionally, they gain advantage on Dexterity (Acrobatics) checks, further enhancing their agility and evasion.

The Eclipse Form also grants the Shadowweaver the ability to move through other creatures and solid objects as if they were difficult terrain. This extraordinary mobility allows them to navigate through even the most obstructed environments with ease, granting them a distinct tactical advantage during battles and encounters.

The Eclipse Form is a manifestation of the Shadowweaver's unmatched power and an embodiment of their deep connection with darkness. It offers a temporary state of invincibility and unparalleled mobility, making the Shadowweaver an imposing and formidable presence on the battlefield.

By embracing the Eclipse Form, the Shadowweaver reveals their true potential, transforming into a living shadow that strikes fear into the hearts of their enemies and inspires awe among their allies. This unique class feature cements the Shadowweaver's status as a master of darkness and an extraordinary force to be reckoned with in any adventure they embark upon.

Level 11

Once per long rest, the Shadowweaver can transform into an all-encompassing darkness for 1 minute. While in this form, they gain immunity to all damage, advantage on Dexterity (Acrobatics) checks, and the ability to move through other creatures and solid objects as if they were difficult terrain.

Shadow Projection[edit]

The Shadow Projection class feature unlocks an extraordinary ability for the Shadowweaver to transcend their physical form and project their consciousness into nearby shadows. At Level 13, the Shadowweaver can use this unique power to see and hear from the perspective of a shadow, granting them unparalleled reconnaissance and observation capabilities.

As an action, the Shadowweaver can project their consciousness into a nearby shadow, effectively becoming one with the darkness. This allows them to perceive their surroundings from the shadow's point of view, extending their senses beyond the limitations of their physical body. The projection lasts for up to 10 minutes, during which the Shadowweaver can freely move their consciousness from one shadow to another within a reasonable distance.

Shadow Projection empowers the Shadowweaver to gain vital information, scout areas, or gather intelligence without exposing themselves to direct danger. The ability to observe from the safety of the shadows provides them with a distinct tactical advantage, enabling them to plan and strategize more effectively during missions and quests.

While in their projected state, the Shadowweaver's physical body remains dormant, making them vulnerable to any physical harm. Therefore, they must choose their projection locations carefully to avoid potential risks.

By mastering Shadow Projection, the Shadowweaver demonstrates their affinity with darkness and their profound understanding of its mysteries. This unique and versatile class feature complements their expertise in stealth, manipulation, and illusion, making them a formidable asset to any adventuring party and an enigmatic presence in any campaign.

Level 13

As an action, the Shadowweaver can project their consciousness into nearby shadows, allowing them to see and hear from the shadow's perspective. This ability lasts for up to 10 minutes, or until they choose to end it as a bonus action. During this time, their physical body remains dormant, making them vulnerable.

Veil of Shadows[edit]

The Veil of Shadows class feature takes the Shadowweaver's Dark Veil ability to a new level of potency. At Level 14, the Shadowweaver gains the ability to create illusory duplicates of themselves, enhancing their deception and defensive capabilities.

As an action, the Shadowweaver can create three illusory duplicates of themselves that move in sync with their actions for 1 minute. These duplicates appear as shadowy silhouettes and mimic the Shadowweaver's movements, making it difficult for enemies to discern the real Shadowweaver from the illusions.

The illusory duplicates provide significant cover, granting the Shadowweaver full cover instead of just three-quarters cover. When enemies attack the Shadowweaver while the duplicates are active, there is a 50% chance that the attack targets one of the illusory duplicates instead of the real Shadowweaver. This creates confusion and misdirection, allowing the Shadowweaver to evade attacks more effectively and increasing their chances of survival during intense combat situations.

The Veil of Shadows ability further solidifies the Shadowweaver's role as a master of deception and illusion, enabling them to confound enemies and maneuver with unparalleled finesse. By blending their shadows with that of their illusions, the Shadowweaver becomes a true enigma on the battlefield, leaving adversaries uncertain of their true location and vulnerable to their next strike.

Using Veil of Shadows strategically can turn the tide of battle in the Shadowweaver's favor, as they navigate the chaos of combat with grace and cunning. This powerful class feature showcases the true potential of the Shadowweaver, solidifying their reputation as a formidable and mysterious force in the world of darkness.

Level 14

The Dark Veil ability now provides full cover instead of three-quarters cover. The Shadowweaver can create three illusory duplicates of themselves that move with them for 1 minute. Attacks against the Shadowweaver have a 50% chance of targeting an illusory duplicate instead. This ability can be used once before requiring a long rest.

Shadow Manipulation[edit]

The Shadow Manipulation class feature grants the Shadowweaver the ability to manipulate existing shadows to create illusions or obscure vision. This power allows them to deceive and confuse their foes with clever illusions and misdirection. As they progress, they learn to harness the essence of shadows, enhancing their mastery over darkness. At 3rd level, they gain the Minor Illusion cantrip, allowing them to create minor illusions to further enhance their deceptions. With this potent class feature, the Shadowweaver delves deeper into the enigmatic world of shadows, becoming a true master of darkness and intrigue.

Level 1

The Shadowweaver gains the ability to see through magical darkness and gains darkvision up to 60 feet. In dim light and darkness, they have advantage on Stealth checks.

Level 3

The Shadowweaver learns the Minor Illusion cantrip, which doesn't count against their number of cantrips known.

Level 5

As an action, the Shadowweaver can create a magical dark veil that surrounds themselves or an ally within 30 feet. The veil provides three-quarters cover and grants advantage on Dexterity saving throws until the start of their next turn. They must finish a short or long rest before using this feature again.

Level 7

The Shadowweaver gains the ability to see in total darkness, even in magical darkness, up to 120 feet.

Level 13

As an action, the Shadowweaver can project their consciousness into nearby shadows, allowing them to see and hear from the shadow's perspective. This ability lasts for up to 10 minutes, or until they choose to end it as a bonus action.

Eclipsed Mastery[edit]

Eclipsed Mastery represents the pinnacle of the Shadowweaver's power in their Eclipse Form. At Level 15, the Shadowweaver reaches the epitome of their shadow-based abilities, gaining unmatched control over darkness and delivering devastating strikes.

While in Eclipse Form, the Shadowweaver's Umbral Strike reaches its full potential. Their Umbral Strike deals maximum necrotic damage, maximizing the harm inflicted upon their foes. This immense power allows the Shadowweaver to cut through enemy defenses effortlessly, leaving a trail of darkness in their wake.

The combination of Eclipse Form and Eclipsed Mastery unleashes a relentless storm of darkness upon the battlefield, engulfing enemies in shadows that consume their life force. With every strike, the Shadowweaver's Umbral Strike deals devastating damage, leaving enemies trembling in fear.

However, this level of power comes with great responsibility. The Shadowweaver must carefully balance their mastery of darkness to avoid succumbing to its allure. As they embrace the full potential of Eclipsed Mastery, they must also keep their heart and soul in check to prevent the darkness from consuming them entirely.

Eclipsed Mastery serves as a testament to the Shadowweaver's growth, reflecting their journey from a novice in the arts of darkness to a true master of shadow manipulation. This class feature marks a turning point in the Shadowweaver's evolution, solidifying their status as a force to be reckoned with in the realm of shadows.

Level 15

While in Eclipse Form, the Shadowweaver's Umbral Strike deals maximum necrotic damage, inflicting devastating harm upon their enemies. The potency of this strike is a testament to the Shadowweaver's growth and mastery of darkness. The Shadowweaver must exercise caution, as the allure of this immense power can be a double-edged sword, requiring them to maintain control over their own shadows to prevent the darkness from consuming them entirely.

Umbral Revelation[edit]

Umbral Revelation marks a significant breakthrough in the Shadowweaver's powers, granting them an extraordinary level of necrotic might. At Level 17, the Shadowweaver gains the ability to further amplify their Umbral Strike, channeling an additional surge of necrotic energy into their attacks.

With Umbral Revelation, the Shadowweaver's Umbral Strike now deals an additional 4d6 necrotic damage on top of their regular attack. This increase in damage further solidifies the Shadowweaver's reputation as a master of darkness and manipulation. Their Umbral Strike becomes a devastating force, capable of crippling even the most formidable adversaries.

The Shadowweaver must wield Umbral Revelation responsibly, as such overwhelming power can have grave consequences if not controlled. The immense surge of necrotic energy coursing through their strikes poses a danger to both their foes and themselves, making it essential to maintain a careful balance between power and restraint.

Embracing Umbral Revelation, the Shadowweaver harnesses the full potential of their dark abilities, showcasing their unmatched prowess in the art of shadow manipulation. This class feature exemplifies the pinnacle of the Shadowweaver's strength, solidifying their reputation as a formidable force that strikes fear into the hearts of their enemies.

Level 17

Umbral Revelation empowers the Shadowweaver's Umbral Strike, adding an additional 4d6 necrotic damage to their attacks. This tremendous surge of necrotic energy elevates the Shadowweaver's combat prowess to new heights, making them a true master of darkness and manipulation. However, wielding such immense power requires great control and discipline, as the Shadowweaver must tread carefully to avoid being consumed by the shadows they command.

Shadow Evasion[edit]

Shadow Evasion represents the culmination of the Shadowweaver's training in evasive techniques and mastery over darkness. At Level 18, the Shadowweaver gains the extraordinary ability to evade harm when they succeed on a Dexterity saving throw to take half damage from an effect.

With Shadow Evasion, when the Shadowweaver successfully makes a Dexterity saving throw to take half damage, they can use their reaction to negate all damage from that effect. This swift and graceful maneuver allows the Shadowweaver to escape unscathed from perilous situations that would otherwise threaten their well-being.

The art of Shadow Evasion exemplifies the finesse and skill the Shadowweaver possesses in manipulating shadows to their advantage. Their uncanny ability to meld into darkness and exploit its protective properties makes them an elusive and formidable adversary.

However, the Shadowweaver must exercise caution not to rely solely on their evasive prowess. While Shadow Evasion grants them exceptional protection, it is still subject to limitations and can only be used in response to specific harmful effects. The Shadowweaver must maintain their focus and vigilance, using their shadowy powers wisely to ensure their survival and the accomplishment of their objectives.

Embracing Shadow Evasion, the Shadowweaver becomes a true master of evasion and a living embodiment of darkness's elusive nature. With this extraordinary class feature, they solidify their position as an enigmatic and formidable force, capable of deftly navigating even the most perilous of situations.

Level 18

With Shadow Evasion, the Shadowweaver gains the ability to use their reaction to negate all damage from an effect when they succeed on a Dexterity saving throw to take half damage. This unparalleled evasive skill allows them to gracefully evade harm, reinforcing their reputation as a formidable and elusive master of shadows. However, they must remember that their powers have limitations, and they must use them judiciously to ensure their continued success on their dark journey.

Shadow Mastery[edit]

Shadow Mastery is the ultimate manifestation of a Shadowweaver's connection to darkness and their complete command over the shadows. At Level 20, the Shadowweaver reaches the peak of their abilities, gaining unparalleled control over magical effects and developing an unparalleled resilience to spells and other magical forces.

With Shadow Mastery, the Shadowweaver gains advantage on saving throws against spells and other magical effects, further bolstering their already formidable defenses. This heightened resistance to magical manipulation demonstrates the Shadowweaver's deep understanding of the mystical energies they manipulate.

Furthermore, the Shadowweaver's Umbral Strike reaches its zenith with Shadow Mastery. The additional necrotic damage dealt by their Umbral Strike increases to an astounding 6d6, ensuring that their attacks become even more devastating.

Shadow Mastery is a testament to the Shadowweaver's dedication to their craft and their unwavering commitment to the mastery of darkness. As they harness the full might of the shadows, the Shadowweaver becomes a legendary figure, feared and respected by those who dare oppose them.

Level 20

Shadow Mastery grants the Shadowweaver advantage on saving throws against spells and other magical effects, showcasing their exceptional resilience against arcane forces. Additionally, the necrotic damage dealt by their Umbral Strike reaches its pinnacle, with an additional 6d6 damage. This level of power and control over darkness makes the Shadowweaver an iconic figure, revered for their enigmatic abilities and unmatched prowess.

As a master of shadow and intrigue, the Shadowweaver exemplifies the true potential of those who command darkness. With Shadow Mastery, they have ascended to the apex of their abilities, earning their rightful place as a legendary and feared force in any realm they traverse.

Subclass Feature[edit]

At Level 3, you chose a subclass to specialize in: Phantasmal Wraith, Umbra Shifter, or Abyssal Duelist. Choose between the three subclass options detailed at the end of the class description. Your choice grants you features at Level 3, Level 6, Level 14, and Level 18.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Evasive Shadows[edit]

The Evasive Shadows class feature grants the Shadowweaver a remarkable ability to move swiftly and deftly through dim light and darkness. This innate agility allows them to avoid attacks and evade danger with finesse. As they progress, they become even more elusive and adept at navigating through the shadows. At 2nd level, they gain the Shadow Step ability, enabling them to teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness. However, they must finish a short or long rest before using this feature again.

Level 2

As a bonus action, the Shadowweaver can teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness. They must finish a short or long rest before using this feature again.

Level 9

Once per long rest, the Shadowweaver can transform into an ephemeral shadow form for 1 minute. While in this form, they gain the following benefits: Resistance to all damage. Advantage on Dexterity (Stealth) checks. The ability to move through other creatures and solid objects as if they were difficult terrain.

Level 11

Once per long rest, the Shadowweaver can transform into an all-encompassing darkness for 1 minute. While in this form, they gain the following benefits: Immunity to all damage. Advantage on Dexterity (Acrobatics) checks. The ability to move through other creatures and solid objects as if they were difficult terrain.

Class Option 1: Phantasmal Wraith[edit]

For the Phantasmal Wraith subclass, the Shadowweaver delves even deeper into the realm of shadows, becoming an elusive and deceptive force to be reckoned with. Their connection to the shadow plane allows them to take on phantasmal forms and weave illusions that bewilder their foes. As they advance, they gain the ability to create illusory duplicates, redirect incoming attacks, and enhance their stealth and evasiveness.

Level 3
Shadow Illusionist

Gain proficiency in the Deception skill. You can cast the Disguise Self spell without expending a spell slot. Once used, you can't use this feature again until you finish a short or long rest.

Level 6
Phantom Form

As a bonus action, you can briefly transform into a phantasmal wraith for 1 minute. While in this form, you gain the following benefits: You have advantage on Dexterity (Stealth) checks. Once per turn when a creature you can see makes an attack against you, you can use your reaction to impose disadvantage on that attack.

Level 10
Illusory Shroud

You gain the ability to envelop yourself in an illusory shroud, granting you enhanced stealth and evasiveness. As an action, you can activate the Illusory Shroud for 1 minute. While active, you have advantage on all Dexterity (Stealth) checks, and creatures have disadvantage on Wisdom (Perception) checks to see you. Once used, you must finish a long rest before using this feature again.

Level 14
Misdirection

Your mastery over illusions grants you the ability to redirect incoming attacks. As a reaction when a creature you can see targets you with an attack, you can use your Shadow Manipulation to create a temporary duplicate of yourself. The duplicate takes the attack instead of you, causing the attack to miss. This feature can be used a number of times equal to your Charisma modifier (minimum of 1) and all uses are restored after a long rest.

Level 18
Shadow Veil

You gain the ability to create illusory duplicates of yourself. As an action, you can create three illusory duplicates of yourself that move with you for 1 minute. These duplicates provide half cover, and any attack against you has a 50% chance to target a duplicate instead. Once used, you must finish a long rest before using this feature again. The Phantasmal Wraith subclass enables the Shadowweaver to become a master of illusion and misdirection, fooling their foes with convincing disguises and bewildering maneuvers. As they advance, they gain even greater control over their illusions, allowing them to temporarily transform into a phantasmal wraith, evade attacks, and redirect enemy strikes. The Phantasmal Wraith embraces their enigmatic nature, embodying the essence of the shadows and weaving an intricate web of deception and intrigue.

Class Option 2: Umbra Shifter[edit]

The Umbra Shifter is a subclass that allows the Shadowweaver to partially shift into the realm of shadows, becoming a shadowy silhouette while retaining all their racial features and abilities. This transformation grants them enhanced stealth and defensive capabilities but also renders them vulnerable to radiant damage. As they progress, they gain the ability to create protective barriers of darkness, maintain their shadow form for an extended duration, and even summon dark tendrils to restrain their enemies.

Level 3
Shadowshift

The Umbra Shifter gains the ability to shift partially into the realm of shadows, becoming a shadowy silhouette while retaining all their racial features and abilities. While in this form, they gain the following benefits: Advantage on Dexterity (Stealth) checks. Once per turn when a creature they can see makes an attack against them, they can use their reaction to impose disadvantage on that attack. However, while in their shadow form, they are vulnerable to radiant damage. Any radiant damage they take is doubled.

Level 6
Umbral Sanctuary

The Umbra Shifter can create a protective barrier of darkness around themselves for up to 1 hour. This barrier prevents creatures other than them from entering the area of bright light within a 10-foot radius around them. Any creature attempting to enter the area takes 3d6 radiant damage. Once used, they must finish a long rest before using this feature again.

Level 14
Shadowform Mastery

The Umbra Shifter gains the ability to maintain their Shadowform feature (Level 3) for up to 2 minutes. Additionally, they are no longer required to take a long rest before using the feature again.

Level 18
Umbral Grasp

Their connection to shadows reaches new heights. The Umbra Shifter can create tendrils of darkness to restrain and hinder their enemies. As an action, they can summon dark tendrils to grapple a creature they can see within 60 feet. The target must succeed on a Strength saving throw (DC = 8 + their Charisma modifier + their proficiency bonus) or be restrained by the tendrils for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restraint on a success. Once used, they must finish a short or long rest before using this feature again.

Class Option 3: Abyssal Duelist[edit]

For the Abyssal Duelist subclass, the Shadowweaver delves into a realm of darkness and one-on-one duels, mastering the art of intimidating foes, summoning ethereal allies, and asserting dominance over defeated adversaries. Engaging in duels in the realm of darkness carries the risk of Darkrealm Recoil, where the darkness may lash back against the wielder. However, the Abyssal Duelist's prowess in dueling and dark powers make them a formidable force to be reckoned with.

Level 3
Darkrealm Stride

Gain proficiency in the Intimidation skill. Once per long rest, you can challenge a single creature to a one-on-one duel in your realm of darkness. As an action, you teleport yourself and the target to your own dark realm. The duel lasts for 1 minute, during which both you and the target are immune to outside interference. At the end of the duel, you both return to your original locations, and the target must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or be frightened of you for 1 minute. Additionally, while in your dark realm, your attacks gain an extra 1d6 necrotic damage.

Level 6
Darkrealm Recoil

The darkness within your realm can be treacherous. If the enemy creature you duel deals more damage to you than you deal to it during the duel, you suffer from Darkrealm Recoil. At the end of the duel, you take 2d6 necrotic damage as the darkness lashes back against you.

Level 10
Shadow Retribution

While in your dark realm, any damage you deal to the creature you are dueling is considered critical damage.

Level 14
Shadow Summoner

Once per long rest, you can summon an ethereal creature from your dark realm to aid you in battle. The creature acts as an ally for 1 minute, attacking your enemies and providing you with tactical advantage.

Level 18
Abyssal Dominance

The power of your dark realm grows, granting you dominance over creatures you defeat in duels. When you successfully defeat a creature in a one-on-one duel in your dark realm, you can choose to bind its essence to your will. The creature becomes your willing servant and obeys your commands. This effect lasts until you bind another creature, or until the bound creature is released from your service. The Abyssal Duelist subclass offers a thrilling and unique playstyle, focusing on one-on-one duels in the realm of darkness. The mastery over shadows, summoning of ethereal allies, and ability to assert dominance over defeated foes make the Abyssal Duelist a formidable opponent. Embrace the darkness and step into the realm of shadows as you embark on your journey as an Abyssal Duelist within the Shadowweaver class.

Prerequisites. To qualify for multiclassing into the Shadowweaver class, you must meet these prerequisites:

Dexterity 13 Charisma 13

Proficiencies. When you multiclass into the Shadowweaver class, you gain proficiency in Light armor, Simple weapons, and Thieves' tools. Additionally, you gain proficiency in two skills from the following options: Stealth, Sleight of Hand, Arcana, Deception, Investigation, and Perception.

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