Shadow Wolves Conclave

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Shadow Wolves Conclave[edit]

Ranger Subclass

The members of the Shadow Wolf Conclave are little known but feared by those who know them. The members of the Conclave are able to bond with a wolf. From there, they can bond it to their shadows and make it an Umbral Wolf. Their strength comes from the bond that evolves between them, making the two beings very strong when they are together.


Important
This class is for the second version of the prowler. It does not work for the first version released.


Umbral view

At 3rd level, you gain 60ft darkvision (if you already have it, add your current vision to it).


Umbral wolf

At 3rd level, you bond with a wolf for eternity. You create a bond that transforms your wolf into an umbral wolf. Thus, when you need it, you can make your wolf appear from your shadow without any action. In addition, you can see and hear everything it sees or hears, however you will be vulnerable during this time. Also, you are mentally linked to it and can give it orders without action. So, control it during fights and even outside unless you decide that he can act of his own free will. It and you are able to understand the other as if you spoke the same language. Here are the characteristics of an umbral wolf:


Medium undead and beast, ranger alignment


Armor Class 15 (Con + dex) + proficiency (natural armour)
Hit Points 1d10+2 x your lvl or 8 x your lvl
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 8 (-1) 12 (+1) 6 (-2)

Saving Throws Dex +4 + your proficiency, Wis +1 + your proficiency
Skills Perception +4 + your proficiency, Stealth +4 + 2x your proficiency
Damage Resistances resistance to nonmagical bludgeoning, slashing, and piercing damage and necrotic. But it's have a vulnerabilities to radiant
Senses darkvision 60 ft., passive Perception 14 + your proficiency
Languages understands ranger spoken languages.

Keen sense of smell and hearing. The umbral wolf has advantage on Wisdom (Perception) checks based on smell or hearing.

Group tactics. The umbral wolf has advantage on attack rolls against a creature if at least one of yours allies is within 5 feet of the creature and not incapacitated.


ACTIONS

Claw. Melee Weapon Attack: (Dex + your proficiency) to hit, one target. Hit: 5 (1d6 + Dex) slashing damage. his claws are considered light.

Bite. Melee Weapon Attack: (Dex + your proficiency) to hit, one target. Hit: 8 (1d10 + Dex) piercing damage. his bite are considered light.



Namely, if your umbral wolf dies, you can during a short rest or for 1 hour during a long rest, take the time of a ritual to bring it back to life. However, during the next 24 hours that you have brought it back to life, you suffer 1 level of fatigue (during the long rest, make a DC15 constitution saving throw. If you succeed, you do not suffer the level of fatigue.)

The umbral wolf cannot however move away more than 1 Km x your proficiency. Also, as long as he is equipped or wearing it, he can take objects with him into your shadows.

Starting at level 10, bringing your wolf back to life no longer inflicts fatigue on you. In addition, once per day, you can cast the spell Revivify by suffering 1 level of exhaustion to bring your wolf back to life. In addition, the wolf will be able to do so too. However, you cannot cast both in the same day.

Starting at level 20, you can both cast Revivify once per day without suffering exhaustion, and both in the same day.


Conclave Spells

Also at 3rd level, you learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Shadpw Wolves Conclave Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.


Ranger Level Spells
3rd faerie fire
5th darkness
9th hunger of hadar
13th shadow of moil
17th cloudkill


Double wolf

Starting at 5th level, you and your umbral wolf can attack twice as long as you are within 30 feet of each other.

Additionally, your umbral wolf's damage becomes magical with respect to its targets' resistances and immunity


Wolf Tactics

Starting at 7th level, you unlock a new fighting style:

- Umbral Combat: You and your umbral wolf can no longer be affected by your area spells. They are considered non-existent for you and your umbral wolf. (This does not affect beneficial spells such as healing)


Vigilance of the pack

Starting at 11th level, you and your umbral wolf are permanently under the effects of the vigilant feat as long as you are within 30 feet of each other. (Initiative remains the same once cast.) This also works when the umbral wolf is in your shadow.

Additionally, you benefit from your wolf's group tactics but only with your wolf.


Umbral Duo

Starting at level 15, your wolf sees its attacks increase from 1d to 2d. In addition, it adds your mastery to the damage. Finally, you gain its resistances to damage but also its weakness to radiant, because you yourself become a little umbral.

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