Shadow Warrior (TOWW)
From D&D Wiki
This page is a part of the Homebrew setting "The Old Wild World." |
Material on this page may not be suitable for traditional 3.5e gameplay. |
Shadow Warrior[edit]
Abilities: Dex, Int, Wis.
Hit Die: d6
Class Skills[edit]
Acrobatics (Dex), Athletics (Str), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Intuition (Wis), Knowledge (architecture and geography) (Int), Perception (Wis), Search (Int), Sleight of Hand (Dex), Stealth (Dex), Tinker (Dex), and Travel (Wis).
Skill Points at each level: 4 + Int modifier.
Level | Base Attack Modifier |
Defense Modifier |
Fort Save |
Ref Save |
Will Save |
Special | Sneak Attack Damage | Ranged Sneak Attack Damage | Vanish Size |
---|---|---|---|---|---|---|---|---|---|
6th | +4 | +0 | +2 | +5 | +2 | Sneak Attack, Ranged Sneak Attack, Vanish 1/day | +3d6 | +1d6 | 15 feet |
7th | +5 | +0 | +2 | +5 | +2 | Swift Sneak | +3d6 | +1d6 | 15 feet |
8th | +6/+1 | +1 | +2 | +6 | +2 | Parkour | +4d6 | +1d6 | 20 feet |
9th | +6/+1 | +1 | +3 | +6 | +3 | Improved Uncanny Dodge | +4d6 | +2d6 | 20 feet |
10th | +7/+2 | +1 | +3 | +7 | +3 | Shadow Sense 10 feet, Vanish 2/day | +5d6 | +2d6 | 20 feet |
11th | +8/+3 | +1 | +3 | +7 | +3 | Shadow Strike | +5d6 | +3d6 | 25 feet |
12th | +9/+4 | +1 | +4 | +8 | +4 | Improved Evasion | +6d6 | +3d6 | 25 feet |
13th | +9/+4 | +1 | +4 | +8 | +4 | +6d6 | +3d6 | 25 feet | |
14th | +10/+5 | +1 | +4 | +9 | +4 | Opportunist, Vanish 3/day | +7d6 | +4d6 | 30 feet |
15th | +11/+6/+1 | +1 | +5 | +9 | +5 | Reflexive Initiative, Shadow Sense 15 feet | +7d6 | +4d6 | 30 feet |
16th | +12/+7/+2 | +2 | +5 | +10 | +5 | Hide in Plain Sight | +8d6 | +5d6 | 30 feet |
17th | +12/+7/+2 | +2 | +5 | +10 | +5 | Assassinate | +8d6 | +5d6 | 35 feet |
18th | +13/+8/+3 | +2 | +6 | +11 | +6 | Vanish 4/day | +9d6 | +5d6 | 35 feet |
19th | +14/+9/+4 | +2 | +6 | +11 | +6 | Inherent Defenses | +9d6 | +6d6 | 35 feet |
20th | +15/+10/+5 | +2 | +6 | +12 | +6 | Shadow Sense 20 feet | +10d6 | +6d6 | 40 feet |
Class Features[edit]
All of the following are Class Features of the shadow warrior mastery class.
Weapon and Armor Proficiency
A shadow warrior inherits all proficiencies from the thief class. Additionally, a shadow warrior may become proficient with any two ranged weapons of his choosing.
Ranged Sneak Attack
At 6th level, a shadow warrior can make ranged sneak attacks. Ranged sneak attack functions the same as normal sneak attack, except it only applies for ranged weapons, and has no range limit. If a shadow warrior's target is within 30 feet, it is treated as normal sneak attack. The shadow warrior does not add his ranged sneak attack bonus damage as well. Ranged sneak attack bonus damage is independent of normal sneak attack, and does not stack with existing sneak attack bonus damage.
Vanish
A shadow warrior prepares a certain number of smoke bombs per day. As a swift action, a shadow warrior can throw a smoke bomb to create a 15 foot cloud that obscures him until his next turn. While inside the cloud, the shadow warrior is treated as having total concealment. Any other creature within the cloud (that is not a shadow warrior) is treated as having partial concealment (to any character other than the shadow warrior). While concealed in the cloud, the shadow warrior gains his sneak attack bonus against enemies who cannot see him.
A shadow warrior can vanish once per day at 6th level, and increasing by 1 every four shadow warrior levels thereafter.
The size of the cloud increases with level, starting at 15 feet, increasing in size by 5 feet at 8th level, and again every 3 shadow warrior levels, to a maximum size of 40 feet at 20th level.
Swift Sneak
At 7th level, a shadow warrior can move while stealthed without a reduced speed. A shadow warrior cannot run, charge, or perform similar actions while stealthed.
Parkour
At 8th level, a shadow warrior gains his +5 bonus from scale to all athletics and acrobatics checks, and does not need to make an athletics check to climb.
A shadow warrior adds a number of feet equal to his Dexterity modifier to the distance he can travel in a running jump. Additionally, a shadow warrior's movement is no longer hampered by moving through obstacles or difficult terrain.
Improved Uncanny Dodge (Ex)
At 9th level, a shadow warrior can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies thieves the ability to use flank attacks to sneak attack the shadow warrior (including the thief's leap ability). The exception to this is that a thief at least four levels higher than the shadow warrior can flank him (and thus sneak attack him).
Shadow Sense (Ex)
Starting at 10th level, if he is able to hear, the shadow warrior is aware of the location of any hidden or invisible creature within 10 feet of him. The range increases to 15 feet at 15th level, and 20 feet at 20th level.
Shadow Strike
An 11th level shadow warrior is capable of such stealth that he can deliver devastating attacks on unaware targets. A shadow warrior gains a +3 bonus to all attack rolls made against a target that would be denied their dexterity modifier to defense. Additionally, any attack that would hit a target unaware of the shadow warrior's presence automatically threatens a critical.
Improved Evasion (Ex):
This ability works just like evasion, only that on a successful Reflex saving throw, the damage is instead reduced to 0.
Opportunist
Once per round, a 14th level shadow warrior can make an attack of opportunity against an opponent who has just been struck by another character. This attack is treated as flanking. The combat reflexes feat does not increase the number of attacks that can be made with opportunist. This attack of opportunity can be made with a ranged weapon from up to 30 feet away.
Reflexive Initiative (Ex)
At 15th level, a shadow warrior is much more adept at getting in or out of battle at the start of combat. The shadow warrior may take two turns in the first round of any combat. His first turn is taken as normal, and his second turn is taken at his initiative -10. The shadow warrior is not flat-footed during his second turn. A shadow warrior cannot use this ability when he is surprised.
Hide in Plain Sight (Ex)
While in any sort of natural terrain, cluttered environment, or crowded area, a 16th level shadow warrior can make a stealth check even while being observed. If a shadow warrior has used vanish, and is concealed in the smoke cloud, he may use hide in plain sight to appear to have completely disappeared after the smoke clears. If a shadow warrior was previously in combat with a target, and they are attacked by another target, he can make an immediate action to attempt to become hidden from that target.
Assassinate
At 17th level, a shadow warrior becomes a fleeting vassal of death. A shadow warrior may make a sneak attack against a target unaware of his presence, with a light weapon. The target must make a fortitude save (DC 5 + shadow warrior's BAM + shadow warrior's Dex modifier) or die instantly. If the target's saving throw succeeds, normal sneak attack damage is still dealt. Shadow strike still applies as well.
A shadow warrior may instead make an unarmed assassination to attempt to incapacitate the target. If the target fails their saving throw, they are rendered unconscious for 1d4 hours. If the target succeeds, nonlethal sneak attack damage is dealt.
Inherent Defenses (Ex)
Once per day, beginning at 19th level, if a helpless shadow warrior were to be attacked by an opponent, he can make a Reflex saving throw to become no longer helpless (clearing whatever caused the condition), and avoid the attack (DC=enemy's attack roll)).
Epic Shadow Warrior[edit]
Level | Special | Sneak Attack Damage |
Ranged Sneak Attack Damage | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | +9d6 | +7d6 | |||||||||||||||||||||||||||||||||||||||
22nd | Vanish 5/day | +9d6 | +7d6 | ||||||||||||||||||||||||||||||||||||||
23rd | +10d6 | +7d6 | |||||||||||||||||||||||||||||||||||||||
24th | Bonus Feat, Inherent Defenses 2/day | +10d6 | +8d6 | ||||||||||||||||||||||||||||||||||||||
25th | Shadow Sense 25 feet | +11d6 | +8d6 | ||||||||||||||||||||||||||||||||||||||
26th | Vanish 6/day | +11d6 | +8d6 | ||||||||||||||||||||||||||||||||||||||
27th | +12d6 | +9d6 | |||||||||||||||||||||||||||||||||||||||
28th | Bonus Feat | +12d6 | +9d6 | ||||||||||||||||||||||||||||||||||||||
29th | Inherent Defenses 3/day | +13d6 | +9d6 | ||||||||||||||||||||||||||||||||||||||
30th | Shadow Sense 30 feet, Vanish 7/day | +13d6 | +10d6 | ||||||||||||||||||||||||||||||||||||||
4 + Int modifier skill points per level. |
Sneak Attack
The epic shadow warrior's sneak attack damage increases by +1d6 every 2 shadow warrior levels starting at 21st.
The epic shadow warrior gains one use of vanish per day at 22nd level, increasing every four shadow warrior levels thereafter.
Inherent Defenses (Ex)
The number of times per day a shadow warrior may attempt his Reflex saving throw granted by inherent defenses increases by one at 24th level, and every five shadow warrior levels thereafter.
Shadow Sense (Ex)
The epic shadow warrior's range for shadow sense increases by 5 feet every five shadow warrior levels after 25th.
Bonus Feats
The epic shadow warrior gains a bonus feat (selected from the list of epic thief feats) every four levels after 21st.
Epic Shadow Warrior Bonus Feat List: Combat Archery, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Reflexes, Epic Skill Focus, Great Dexterity, Improved Combat Reflexes, Improved Sneak Attack, Legendary Climber, Legendary Leaper, Self-Concealment, Sneak Attack of Opportunity, Superior Initiative, Uncanny Accuracy.
Back to Main Page → 3.5e Homebrew → Campaign Settings → The Old Wild World → Classes