Shadow Queen (5e Creature)

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Shadow Queen[edit]

Medium undead, chaotic evil


Armor Class 14 (natural armor)
Hit Points 82 (15d8 + 15)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 20 (+5) 18 (+4) 20 (+5)

Skills Stealth +8
Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 7 (2,900 XP)


Light Sensitivity. While in bright light, the shadow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. The shadow's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: eldritch blast, mage hand, minor illusion, ray of frost, thaumaturgy
3/day each: bane, cure wounds, fog cloud
2/day each: arms of Hadar (as a 2nd level spell), darkness

ACTIONS

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used in two hands, plus 2 (1d4) necrotic damage.

BONUS ACTIONS

Shadow Stealth. While in dim light or darkness, the shadow takes the Hide action.


A shadow queen is the matriarch of the darkest beings in the universe, shadows. Believed to be put into place by the shadow himself, they are powerful shadows that have been promoted in a sense to leadership roles. They are normally female, though a few shadow kings have been in circulation. They take the form of what they were in life, for example, a human woman with jet-black hair, wearing a gown of shadows and armed with spells fueled by the darkness of her realm. While they are faster than the average human, they do not walk. Instead, they appear to hover in midair, almost as if they were flying at very low altitudes.

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