Shadow Necromancer (5e Subclass)

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Shadow Necromancer[edit]

Wizard Subclass

ondrej-hrdina-shadow-mage.jpg
The Shadow Mage by Ondřej Hrdina

Shadow necromancers, also called shadow mages, are wizards devoted to the study of death, but with focus on the Shadowfell and its relation with death. These necromancers learn how to attach the last echos of an humanoid existence and bind it into a shadow form. They can also conjure the darkness from the plane of shadows, and have a deeper knowledge about the planes than a regular necromancer.

Eyes of Darkness

When you choose this school at 2nd level, your eyes are no longer hindered by the mantle of shadows. You can see trough normal and magical darkness up to a range of 120 feet and can detect the location portals that open to and from the shadowfell within a 1 mile radius.

Shadow Reaper

At 2nd level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy spell that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

The Range for this feature increases by an additional 5ft at level 9.

Finally, you can learn spells from the Necromancy spell list, you can spend half the cost in gold and resources to learn Necromancy Spells from the Wizard spell list.

Shadow Extraction

Starting at 6th level, when an humanoid or beast creature of small or medium size you can see dies within 60 feet of you, you can use your reaction to capture its shadow. Doing so allow you to bind its last echo into a shadow form, creating a shadow under your command. The shadow has temporary hit points equal to half your Wizard level.

In combat, the roll initiative for the shadow, which has its own turns. It obeys your verbal commands, and it uses your spell attack bonus for its attacks, rather than its own attack bonus.

The shadow vanishes at the end of a long rest, continuing his journey to the Shadowfell.

You can use this feature an amount of times two times, and can't use the feature again until you finish a long rest.

Body of Shadows

At 10th level, you can use a bonus action to magically transform your body into pure darkness. The transformation lasts for 10 minutes, until you use a bonus action to assume your normal form, or until you are incapacitated or die.

While in this form, you are a figure of darkness. Your shadow form can appear as anything you wish, but it is obviously magical, is the same size as your, and turn any bright light within 5 feet of you in dim light, and dim light into darkness. Any other equipment you are wearing or carrying transforms with you and melds into your shadow form. You also gain the following benefits:

  • When you cast a Necromancy spell while in this form, you can cast the spell without requiring verbal, somatic, or material components that lack a gold cost.
  • You gain resistance to necrotic damage.
  • While in dim light or darkness, the you can take the Hide action as a bonus action.
  • You gain a flying speed equal to your walking speed.

You can transform using this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Army of Shadows

At 14th level, you can open a gate to the Shadowfell, summoning the living darkness to your aid. Opening the gate takes 1 minute, at the end of which are summoned six shadow from that portal.

As a bonus action on each of your turns, you can mentally command the shadows summoned with this feature if the shadow is within 120 feet of you (if you control multiple shadows, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the shadow will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 8 hours, after which it stops obeying any command you have given it, but not vanishes.

Once you use this feature, you can't use it again until you finish a long rest.

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