Shadow Kobold (5e Creature)
Shadow Kobold[edit]
Small humanoid (kobold), chaotic evil Armor Class 13 (natural armor)
Saving Throws Str +5, Dex +3 Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. The kobold makes two attacks, only one of which can be with its bite. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) piercing damage plus 3 (1d6) poison damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Poison Breath (Recharge 6). The kobold exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 10 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. BONUS ACTIONSShadow Stealth. While in dim light or darkness, the kobold takes the Hide action.
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Shadow kobolds are not like normal kobolds they are rarely seen in the Material Plane, but when you do come across with one, they will attack and bring you to the dragon that they serve. They mainly serve shadow and black dragons, but they are mostly found in the Shadowfell with or without a pact. These kobolds tend to give in to their wild side and more draconic ways making them very unpredictable. |
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