Shadow Elemental (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Shadow Elemental[edit]

Large elemental, chaotic neutral


Armor Class 14
Hit Points 114 (12d10 + 48)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 18 (+4) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Cha +6
Skills Deception +6, Intimidation +6, Stealth +7
Proficiency Bonus +3
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 30 ft., darkvision 300 ft., passive Perception 10
Languages Primordial
Challenge 5 (1,800 XP)


Abyssal Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Devour Light. A 15-foot radius of magical darkness extends out from the elemental, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

ACTIONS

Multiattack. The elemental makes two attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Mind Rake. Ranged Weapon Attack: +7 to hit, range 120/360 ft., one target. Hit: 9 (1d10 + 4) psychic damage.

Horrific Stare (Recharge 4-6). Each creature within the darkness created by the elemental must succeed a DC 15 Wisdom saving throw or take 6 (1d10) psychic damage and be frightened of the elemental until the end of their next turn.


The space between all things is darkness, and just like light, it emits energy. The negative energy of nothingness creates physical forms, just like any other elements, and as such, shadow elementals can form. Shadow elementals are not inherently evil in nature, though they can be very aggressive.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures