Shadow Assassin (5e Subclass)
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A shadow Assassin is a roguish subclass that can be chose at 3rd level by a rogue. A Shadow Assassin is a warrior that was trained how to utilize the powers from the plane of shadow. Using shadow magic, they can both transport themselves through the shadows and cast spells made of shadow.
You learn 2 cantrips of your choice from the wizard spell list. Additionally, at level 10, you can choose another cantrip from the same list.
- Spell Slots
The Shadow Assassin Spellcasting table (see Arcane Trickster Spellcasting table) shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.
- Spells Known of 1st Level and Higher
You know three 1st-level wizard spells of your choice, two of which you must choose from the illusion and evocation spells on the wizard spell list. Though these spells are made of shadow, they function exactly as the spell describes them. The Spells Known column of the Shadow Assassin's Spellcasting table (See Arcane Trickster spellcasting table) shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an evocation or illusion spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an illusion or evocation spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level.
- Shadow Walking
At level 3, a Shadow Assassin learns how to travel through the shadows in the blink of an eye. So long as you have spell slots available, you can teleport up to 60 feet as a bonus action in area of dim light or darkness. Upon coming out of the teleport, you have advantage on a single attack for the duration of your turn. After teleporting you cannot perform this action again for 30 seconds (5 rounds). Your iris’s also turn black, as you’ve adjusted to living in darkness. You gain darkvision of up to 30ft.
- Shadow Blade
At level 9, you gain the ability to imbue one weapon you are holding with a portion of the plane of shadow. You can do so as a bonus action. During this time, whenever you make an attack with that weapon, it is treated as magical for overcoming DR and taking damage. It also deals an extra 1d6 necrotic damage to the target. This damage is NOT multiplied on a critical hit. This ability lasts as long as you can stay in dim light or complete darkness up to 4 hours, or until 1 minute passes in well lit areas. Once you use this ability, you can't use it again until you complete a short or long rest.
Starting from 17th level, you can instead use this ability twice between short or long rests.
- Cloak of Shadows
At level 13, you can turn invisible as an action so long as you are in an area of dim light or darkness. This invisibility ends as soon as you attack, cast a spell, or are in an area of normal or bright light. This ability lasts for 1 minute and can be used a number of times equal to your Charisma Modifier. You regain expended uses of this trait when you complete a long rest.
- Master of Shadows
At 17th level, you gain the ability to create a perfect illusion of yourself for 1 minute or until you lose concentration (like concentrating on a spell). You may control this illusion as a bonus action on your turn to move it up to 30 feet, and can even swap positions with this illusion as an action, but can only do so as long as you are in dim light or darkness. When created this illusion manifests itself anywhere within 30 feet of your choosing. You must stay withing 120 feet of this illusion or the ability fails. Once you use this ability, you can't use it again until you complete a long rest.