Shadow Abjuration (Pathfinder Spell)

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Shadow Abjuration

School illusion (shadow); Level Sorcerer/Wizard 5
Casting Time Standard action
Components V, S
Range see text

Duration see text
Saving Throw Will disbelief (if interacted with), see text; Spell Resistance see text
You draw upon the plane of shadow to shroud and protect yourself or another, creating quasi-real wards. Shadow abjuration can mimic any spell of the abjuration school from the sorcerer/wizard spell list of 4th level or lower.

Shadow abjurations are only one-fifth (20%) as strong as the real things, though creatures who believe them to be real are affected as though they were. Any creature that interacts with the spell can make a Will save to recognize its true nature.

Spells that deal damage (such as explosive runes) have normal effects unless the affected creature successfully disbelieves the illusion. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow abjuration's level (5th), rather than the spell's normal level.

Any spell that provides a beneficial effect has an 80% chance of failing entirely if the target of the spell disbelieves it. The target may choose to automatically fail his or her saving throw, because they "want to believe" the spell, but this does not mean that such protective spells will always be as good as the real thing.

Any creature performing an action that is protected against in any way by the spell (such as attacking a creature with an AC bonus or miss chance, or attempting to scry on a creature protected by nondetection) may make a Will save to disbelieve it. Spells that provide an AC bonus, damage reduction, or energy resistance provide their normal bonus against attacks originating from creatures that do not disbelieve the spell. Otherwise, they provide only 20% (rounded down) of the normal bonus. Spells that provide other forms of protection (such as mind blank, or sequester) have only a 20% chance of offering their normal protection against creatures that disbelieve the spell.

Any abjuration spell that does not fall into the above categories (such as alarm or arcane lock) allow any creature that interacts with them a Will save to disbelieve (in the previous examples, this would include any creature that might set off the alarm, or any creature attempting to unlock the locked object). If the spell is disbelieved, there is only a 20% chance that the spell affects that creature. Otherwise, the spell has no effect on that creature.

If the spell that shadow abjuration is mimicking has a casting time of greater than 1 standard action, shadow abjuration's casting time is increased to match. If the spell shadow abjuration is mimicking requires a material component that costs more than 100 gp, you must provide that component.

Shadow abjuration cannot mimic the effects of dispel magic.

Original Source Necromancers of the Northwest's Advanced Arcana.


Back to Main PagePathfinder HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard